- CigarillosabilityKeep
- Final DelightabilityKeep
- toxKeep
Ramp Light / Earth · Radiant Shinobi
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Yellow LightningabilityKeep
- Kung‑FuabilityKeep
- Free slotT4to buy
- Radiant WhisperabilityKeep
- ScreenabilityKeep
- Free slotT2to buy
- Luminescent ScriptabilityKeep
- toxKeep
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Stun
Light Spirit · Legendary
Vampirism
Radiant Shinobi · Epic
Expected value of a random purchase, before → after this plan: +0.2% → +0.1%
Avoid for this deck
AoE · Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-1.1%10 turns
- Tank deck0%10 turns
- Resists Fire0%10 turns
- Resists Water0%10 turns
- Resists Earth0%10 turns
- Resists Nature0%10 turns
- Resists Shadow0%10 turns
- Resists Light0%10 turns
Strengths
- 3 cards with active generation.
- Estimated elimination in 10 turns.
- No elemental resistance costs it more than 5% of its score.
Watch points
- No healing in the simulation.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Light / Earth axes.
- 03Simulated damage peak: turn 10.
- 04Estimated elimination: 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+300)
RecommendedCrit Sphere
Radiant ShinobiIncreases this card's critical chance by (+2%) each turn
RecommendedCavalry
Light SpiritIncreases the max HP of all other allied cards by (+150)
RecommendedF/W-Shield
Codex of Luminous SpellsFire resistance (+25%) Water resistance (+25%)
RecommendedWhy it works
Start the engine
Commando Gerz, Light Spirit, Codex of Luminous Spells feed the composition with bonuses. The main axes are Light / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Radiant Shinobi + Commando Gerz have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 10 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 5,797 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.