- Lava-flowabilityDeck core
- Replace : FireheartT8to buy
- toxDeck core
Snow Warrior + Apprentice of Death
Snow Warrior + Apprentice of Death (with Wibs the Blazing and Minion of Flames) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier D in all three ranks. Midrange deck in Fire and Shadow, estimated elimination in 12.1 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Sweet HomeabilityDeck core
- Replace : AoET2to buy
- Replace : BerserkT10to buy
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT6to buy
- toxDeck core
- EarthcleaveabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6Graveyard
- T8Fireheart
- T10Berserk
Graveyard
Minion of Flames · Common
Replace : AoE
Berserk
Snow Warrior · Rare
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Berserk
Minion of Flames · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +5.3% → +0%
Avoid for this deck
Bomba · Camouflage · Waterheart · Lightheart · Natureheart · Freeze · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.3% · 14.4 turnsSecond +2.3% · 13.8 turns
- Fragile deck+34.9%9.9 turns · strength
- Tank deck-24.5%18.3 turns · weakness
- Resists Fire-10.7%15.5 turns · weakness
- Resists Water0%13.6 turns
- Resists Earth-2%14 turns
- Resists Nature0%13.6 turns
- Resists Shadow-6.8%14.8 turns · weakness
- Resists Light0%13.6 turns
Strengths
- 1,382 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 15.5 turns.
- Struggles against a deck resisting Shadow: elimination in 14.8 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 3: first bonuses (Snow Warrior).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (629).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Strike
Wibs the BlazingIncreases critical damage by (+1).
RecommendedLength
Minion of FlamesAt the start of your first turn, a random enemy card receives "Eternity"
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedVital Chance
Snow WarriorThis card has a 10% chance to heal instead of taking damage when attacked.
RecommendedHow it wins
Generation
Snow Warrior (+9 everywhere). First bonuses on turn 3.
Damage
Nocturnal Burn (Apprentice of Death): 72% of the damage; Lava-flow (Wibs the Blazing): 16% of the damage. 2,505 useful damage, no elimination within 10 turns (estimated around turn 12).
Survival
1,382 healing over the game, mostly from Minion of Flames. 2,816 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.