Snow Warrior + Apprentice of Death

Snow Warrior + Apprentice of Death (with Wibs the Blazing and Minion of Flames) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier D in all three ranks. Midrange deck in Fire and Shadow, estimated elimination in 12.1 turns; first Tox to aim for: Graveyard on turn 2.

AccessibleMidrangeFireShadow
DTier26.2% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityDeck core
  2. Replace : FireheartT8
    to buy
  3. toxDeck core

Minion of Flames

Fire · Common

  1. Sweet HomeabilityDeck core
  2. Replace : AoET2
    to buy
  3. Replace : BerserkT10
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT6
    to buy
  3. toxDeck core

Snow Warrior

Earth · Common

  1. EarthcleaveabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings355 Spamtons generated+92.3% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 57 SpamtonsGraveyard
  2. T4Luck 4 · 118 SpamtonsBerserk
  3. T6Luck 6 · 233 SpamtonsGraveyard
  4. T8Luck 8 · 292 SpamtonsFireheart
  5. T10Luck 10 · 355 SpamtonsBerserk
T2

Graveyard

Minion of Flames · Common

Replace : AoE

+9.4%
T4

Berserk

Snow Warrior · Rare

+25%
T6

Graveyard

Apprentice of Death · Rare

Replace : Graveyard

+8.5%
T8

Fireheart

Wibs the Blazing · Epic

Replace : Fireheart

+26.8%
T10

Berserk

Minion of Flames · Epic

Replace : Berserk

+22.6%

Expected value of a random purchase, before → after this plan: +5.3% → +0%

Avoid for this deck

Bomba · Camouflage · Waterheart · Lightheart · Natureheart · Freeze · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Tenacity

Theoretical score7,222
Estimated elimination12.1 turns
Effective HP2,816
Healing1,382
Spamtons / turn27

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.3% · 14.4 turnsSecond +2.3% · 13.8 turns

Strengths

  • 1,382 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 15.5 turns.
  • Struggles against a deck resisting Shadow: elimination in 14.8 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 3: first bonuses (Snow Warrior).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (629).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Strike

Wibs the Blazing

Increases critical damage by (+1).

Recommended

Length

Minion of Flames

At the start of your first turn, a random enemy card receives "Eternity"

Recommended

Doomed Hour

Apprentice of Death

Applies Eternity to all enemy cards when this card is killed.

Recommended

Vital Chance

Snow Warrior

This card has a 10% chance to heal instead of taking damage when attacked.

Recommended
Adapt in the workshop

How it wins

Generation

Snow Warrior (+9 everywhere). First bonuses on turn 3.

Damage

Nocturnal Burn (Apprentice of Death): 72% of the damage; Lava-flow (Wibs the Blazing): 16% of the damage. 2,505 useful damage, no elimination within 10 turns (estimated around turn 12).

Survival

1,382 healing over the game, mostly from Minion of Flames. 2,816 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 160 damage
Minion of Flames
Sweet HomeMinion of Flames
+63
Wibs the Blazing
Lava-flowWibs the Blazing
60 damage
02Turn 260 damage
Minion of Flames
Sweet HomeMinion of Flames
+73
Wibs the Blazing
Lava-flowWibs the Blazing
60 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3469 damage
Snow Warrior
MultiboostSnow Warrior
All +3
Minion of Flames
Sweet HomeMinion of Flames
+100
Apprentice of Death
Nocturnal BurnApprentice of Death
331 damage
Snow Warrior
EarthcleaveSnow Warrior
72 damage
Wibs the Blazing
Lava-flowWibs the Blazing
66 damage
04Turn 468 damage
Minion of Flames
Sweet HomeMinion of Flames
+110
Wibs the Blazing
Lava-flowWibs the Blazing
68 damage
05Turn 571 damage
Minion of Flames
Sweet HomeMinion of Flames
+121
Wibs the Blazing
Lava-flowWibs the Blazing
71 damage
06Turn 6630 damage
Snow Warrior
MultiboostSnow Warrior
All +3
Minion of Flames
Sweet HomeMinion of Flames
+147
Apprentice of Death
Nocturnal BurnApprentice of Death
465 damage
Snow Warrior
EarthcleaveSnow Warrior
88 damage
Wibs the Blazing
Lava-flowWibs the Blazing
77 damage
07Turn 7461 damage
Minion of Flames
Sweet HomeMinion of Flames
+189
Apprentice of Death
Nocturnal BurnApprentice of Death
461 damage
08Turn 80 damage
Minion of Flames
Sweet HomeMinion of Flames
+199
09Turn 9137 damage
Minion of Flames
Sweet HomeMinion of Flames
+210
Snow Warrior
MultiboostSnow Warrior
All +3
Snow Warrior
EarthcleaveSnow Warrior
137 damage
10Turn 10551 damage
Minion of Flames
Sweet HomeMinion of Flames
+236
Apprentice of Death
Nocturnal BurnApprentice of Death
551 damage