- Glacial LaserabilityKeep
- Critical FallabilityKeep
- Precise FallabilityKeep
Midrange Earth / Shadow · Sovereign of the Ether Falls
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Miasmas of WisdomabilityKeep
- toxKeep
- Free slotT2to buy
- AdventureabilityKeep
- toxKeep
- toxKeep
- Enchanted FlameabilityKeep
- Solid VeilabilityKeep
- Free slotT4to buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Graveyard
Master Amphibian · Rare
Stun
Pyrokinetic Sorceress · Legendary
Expected value of a random purchase, before → after this plan: +0.4% → +0%
Avoid for this deck
AoE · Berserk · Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-0.9%10.3 turns
- Tank deck-16.9%14.9 turns · weakness
- Resists Fire0%11.9 turns
- Resists Water-5%12.6 turns · weakness
- Resists Earth-6.5%12.8 turns · weakness
- Resists Nature0%11.9 turns
- Resists Shadow0%11.9 turns
- Resists Light0%11.9 turns
Strengths
- 1 card with active generation.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Earth resistance: -7% score, elimination in 12.8 turns against that profile.
- Sensitive to Water resistance: -5% score, elimination in 12.6 turns against that profile.
- No healing in the simulation.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Earth / Shadow axes.
- 03Simulated damage peak: turn 9.
- 04Estimated elimination: 11.9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Piercing
Sovereign of the Ether FallsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedHardening
Master AmphibianIncreases this card’s elemental resistances by (+15%).
RecommendedDoomed Hour
Rob the AdventurerApplies Eternity to all enemy cards when this card is killed.
RecommendedWeaken
Pyrokinetic SorceressReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedWhy it works
Start the engine
Rob the Adventurer feed the composition with bonuses. The main axes are Earth / Shadow. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Sovereign of the Ether Falls + Master Amphibian have the strongest individual offensive profiles in this composition. The deck reaches 2,357 useful simulated damage, with elimination estimated at 11.9 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 4,337 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.