- Shadow BreathabilityKeep
- UmbralabilityKeep
- Free slotNothing worth buying
Midrange Shadow / Earth · Floating Poison Gas
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- AdventureabilityKeep
- toxKeep
- toxKeep
- MewlingabilityKeep
- Sinister CharmabilityKeep
- Free slotNothing worth buying
- ExploisonabilityKeep
- toxKeep
- toxKeep
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-1.5%10 turns
- Tank deck-10.7%13.6 turns · weakness
- Resists Fire0%11.3 turns
- Resists Water0%11.3 turns
- Resists Earth0%11.3 turns
- Resists Nature0%11.3 turns
- Resists Shadow-11.3%13.7 turns · weakness
- Resists Light0%11.3 turns
Strengths
- 2 cards with active generation.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Shadow resistance: -11% score, elimination in 13.7 turns against that profile.
- No healing in the simulation.
- Elimination extrapolated beyond the simulation horizon.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Shadow / Earth axes.
- 03Simulated damage peak: turn 9.
- 04Estimated elimination: 11.3 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Cavalry
Shadow SpiritIncreases the max HP of all other allied cards by (+150)
RecommendedDoomed Hour
Rob the AdventurerApplies Eternity to all enemy cards when this card is killed.
RecommendedExtortion
CatixyEach attack removes 5 Spamton from the opponent.
RecommendedCounter
Floating Poison GasApplies "Revenge" to the enemy card if its HP are below 25%.
RecommendedWhy it works
Start the engine
Shadow Spirit, Rob the Adventurer feed the composition with bonuses. The main axes are Shadow / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Floating Poison Gas + Catixy have the strongest individual offensive profiles in this composition. The deck reaches 2,486 useful simulated damage, with elimination estimated at 11.3 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 2,893 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.