- Bang-BoomabilityKeep
- toxKeep
- toxKeep
Ramp Shadow / Light · Floating Poison Gas
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ExploisonabilityKeep
- toxKeep
- Replace : TenacityT2to buy
- Shadow BreathabilityKeep
- UmbralabilityKeep
- Free slotT4to buy
- Draconic DualityabilityKeep
- toxKeep
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Stun
Floating Poison Gas · Legendary
Replace : Tenacity
Eternity
Shadow Spirit · Legendary
Expected value of a random purchase, before → after this plan: +0.1% → +0.1%
Avoid for this deck
AoE · Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-1.3%10.6 turns
- Tank deck-12%14 turns · weakness
- Resists Fire0%12 turns
- Resists Water0%12 turns
- Resists Earth0%12 turns
- Resists Nature0%12 turns
- Resists Shadow-9.2%13.4 turns · weakness
- Resists Light-0.4%12.1 turns
Strengths
- 3 cards with active generation.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Shadow resistance: -9% score, elimination in 13.4 turns against that profile.
- No healing in the simulation.
- Elimination extrapolated beyond the simulation horizon.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Shadow / Light axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 12 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Hardening
Canine SpecterIncreases this card’s elemental resistances by (+15%).
RecommendedCorrosion
Floating Poison GasEach attack taken reduces all of the enemy card's resistances by 1%
RecommendedCavalry
Shadow SpiritIncreases the max HP of all other allied cards by (+150)
RecommendedShadow Heart
Dragon of the Infernal CityStart the game with the "Shadowheart" passive
RecommendedWhy it works
Start the engine
Canine Specter, Shadow Spirit, Dragon of the Infernal City feed the composition with bonuses. The main axes are Shadow / Light. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Floating Poison Gas + Canine Specter have the strongest individual offensive profiles in this composition. The deck reaches 2,325 useful simulated damage, with elimination estimated at 12 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 3,599 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.