- Word-ChewabilityDeck core
- Replace : Punching BagT4to buy
- toxReplaceable
Aleera + Aldrin & Gorakar
Aleera + Aldrin & Gorakar (with Apprentice of Death and Keria) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, B at Gold · Crystal and S at Bronze · Silver. Aggro deck across 3 elements, estimated elimination in 6.3 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalBBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Waltz of CloudsabilityDeck core
- Critical BreathabilityDeck core
- EarthstampabilityDeck core
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Allied FireabilityDeck core
- IgnitionabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6skip
Berserk
Keria · Common
Berserk
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +1.7% → +0.1%
Avoid for this deck
AoE · Bomba · Brutal · Waterheart · Lightheart · Heart Resistance · Vanish · Erosion · Smoke · Inversion · Shapeshifter · Multiplier · Optimisation · Taunt · Reset · Revenge · Temporality · Tenacity · Vampirism
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2% · 7.5 turnsSecond +2% · 7 turns
- Fragile deck+11.8%5 turns · strength
- Tank deck-44.3%11 turns · weakness
- Resists Fire-8.6%7 turns · weakness
- Resists Water0%6.1 turns
- Resists Earth-0.1%6.1 turns
- Resists Nature-13.3%7.4 turns · weakness
- Resists Shadow-41.1%10.3 turns · weakness
- Resists Light0%6.1 turns
Strengths
- Eliminates the opponent in 6.3 turns.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 10.3 turns.
- Struggles against a deck resisting Nature: elimination in 7.4 turns.
- No healing.
How the game goes
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedBlazing Field
Aldrin & GorakarFire bonus (+7).
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedEternalized
KeriaThe card is immune to Eternity effects
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Nocturnal Burn (Apprentice of Death): 52% of the damage; Word-Chew (Aleera, Nightmare-Eater): 34% of the damage. 2,920 useful damage, opponent eliminated in 6.3 turns.
Survival
No healing: with 2,860 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2298 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3371 damage
04Turn 4879 damage
05Turn 5632 damage
06Turn 6599 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.