- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Medusine Thorn + Murmurs of Black Coral
Medusine Thorn + Murmurs of Black Coral (with Leviathan of the Skies and Scorch) is the 32nd deck with an advanced collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver. Elemental ramp deck in Water and Fire, estimated elimination in 11.5 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- CrushwaveabilityDeck core
- Replace : Ultimate ReliefT6to buy
- Replace : WaterheartT8to buy
- FlameflowabilityDeck core
- Replace : Ancient HealingT2to buy
- Free slotT4to buy
- WhisperabilityDeck core
- Aquatic BreathabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Waterheart
- T6Berserk
- T8Waterheart
- T10skip
Reflection
Scorch, the Ignited Lizards · Common
Replace : Ancient Healing
Waterheart
Scorch, the Ignited Lizards · Rare
Berserk
Leviathan of the Skies · Rare
Replace : Ultimate Relief (ability)
Waterheart
Leviathan of the Skies · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +5.8% → +0%
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +9.5% · 13.2 turnsSecond -9.5% · 16.3 turns
- Fragile deck+35%10.5 turns · strength
- Tank deck-16.7%17.8 turns · weakness
- Resists Fire-0.1%14.5 turns
- Resists Water-16.4%17.7 turns · weakness
- Resists Earth-0.1%14.5 turns
- Resists Nature-0.1%14.5 turns
- Resists Shadow-0.1%14.5 turns
- Resists Light-0.1%14.5 turns
Strengths
- 3 cards generate bonuses.
- 1,684 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 17.7 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 3: first big hit, Crushwave (Leviathan of the Skies).
- Turn 9: damage peak (538).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedSoul Vitality
Leviathan of the SkiesWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedShared Shield
Murmurs of Black CoralIncreases the elemental resistances of all allied cards by (+10%).
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+30 Fire, +30 Water, +30 Earth); Murmurs of Black Coral (+10 Water); Medusine Thorn (+7 Water). First bonuses on turn 1.
Damage
Inflamed Toxin (Medusine Thorn): 49% of the damage; Aquatic Breath (Murmurs of Black Coral): 28% of the damage. 2,540 useful damage, no elimination within 10 turns (estimated around turn 12).
Survival
1,684 healing over the game, mostly from Medusine Thorn and Murmurs of Black Coral. 4,024 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.