Medusine Thorn + Floral Zombie

Medusine Thorn + Floral Zombie (with Leviathan of the Skies and Apprentice Evoker) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D in all three ranks. Elemental ramp deck in Water and Nature, estimated elimination in 11.9 turns; first Tox to aim for: Graveyard on turn 2.

Advanced collectionElemental rampWaterNature
DTier35.6% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityDeck core
  2. MoltabilityDeck core
  3. toxDeck core

Leviathan of the Skies

Water · Legendary

  1. CrushwaveabilityDeck core
  2. Replace : Ultimate ReliefT2
    to buy
  3. Replace : WaterheartT6
    to buy

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. Replace : WaterheartT8
    to buy
  3. Replace : NatureheartT4
    to buy

Apprentice Evoker

Water · Common

  1. Little SpellabilityDeck core
  2. toxDeck core
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings365 Spamtons generated+73.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 63 SpamtonsGraveyard
  2. T4Luck 4 · 130 SpamtonsBerserk
  3. T6Luck 6 · 251 SpamtonsWaterheart
  4. T8Luck 8 · 306 SpamtonsWaterheart
  5. T10Luck 10 · 365 Spamtonsskip
T2

Graveyard

Leviathan of the Skies · Common

Replace : Ultimate Relief (ability)

+8.9%
T4

Berserk

Floral Zombie · Rare

Replace : Natureheart

+31.1%
T6

Waterheart

Leviathan of the Skies · Rare

Replace : Waterheart

+12.2%
T8

Waterheart

Floral Zombie · Epic

Replace : Waterheart

+21.2%

Expected value of a random purchase, before → after this plan: +3.6% → +0%

Avoid for this deck

Bomba · Shield · Brutal · Lucky · Shadowheart · Lightheart · Earthheart · Vanish · Erosion · Smoke · Inversion · Shapeshifter · Mystery · Phoenix · Taunt · Revenge · Punching Bag · Spamland · Temporality · Tenacity

Theoretical score8,386
Estimated elimination11.9 turns
Effective HP5,179
Healing304
Spamtons / turn30

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +3.4% · 13.1 turnsSecond -3.4% · 13.8 turns

Strengths

  • 304 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Water: elimination in 15.4 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.
  • Only one generator: Medusine Thorn.

How the game goes

  1. Turn 3: first bonuses (Medusine Thorn).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Weaken

Medusine Thorn

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Soul Vitality

Leviathan of the Skies

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Transition

Floral Zombie

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Resilience

Apprentice Evoker

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Recommended
Adapt in the workshop

How it wins

Generation

Medusine Thorn (+7 Water). First bonuses on turn 3.

Damage

Inflamed Toxin (Medusine Thorn): 36% of the damage; Aquatic Curse (Floral Zombie): 30% of the damage. 2,455 useful damage, no elimination within 10 turns (estimated around turn 12).

Survival

304 healing over the game, mostly from Leviathan of the Skies and Medusine Thorn. 5,179 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 127 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
27 damage+18
02Turn 237 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
37 damage+18
See the rest of the planCollapse the plan+8 turns
03Turn 3401 damage
Medusine Thorn
MoltMedusine Thorn
Water +7
Leviathan of the Skies
CrushwaveLeviathan of the Skies
206 damage
Apprentice Evoker
Little SpellApprentice Evoker
123 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
72 damage+18
04Turn 483 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
83 damage+18
05Turn 594 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
94 damage+18
06Turn 6490 damage
Leviathan of the Skies
Ultimate ReliefLeviathan of the Skies
+500
Leviathan of the Skies
CrushwaveLeviathan of the Skies
212 damage
Apprentice Evoker
Little SpellApprentice Evoker
172 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
106 damage+18
07Turn 7118 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
118 damage+18
08Turn 8924 damage
Floral Zombie
Aquatic CurseFloral Zombie
794 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
130 damage+18
09Turn 9360 damage
Leviathan of the Skies
CrushwaveLeviathan of the Skies
219 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
141 damage+18
10Turn 10155 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
155 damage+18