- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Medusine Thorn + Floral Zombie
Medusine Thorn + Floral Zombie (with Leviathan of the Skies and Apprentice Evoker) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D in all three ranks. Elemental ramp deck in Water and Nature, estimated elimination in 11.9 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- CrushwaveabilityDeck core
- Replace : Ultimate ReliefT2to buy
- Replace : WaterheartT6to buy
- Aquatic CurseabilityDeck core
- Replace : WaterheartT8to buy
- Replace : NatureheartT4to buy
- Little SpellabilityDeck core
- toxDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6Waterheart
- T8Waterheart
- T10skip
Graveyard
Leviathan of the Skies · Common
Replace : Ultimate Relief (ability)
Berserk
Floral Zombie · Rare
Replace : Natureheart
Waterheart
Leviathan of the Skies · Rare
Replace : Waterheart
Waterheart
Floral Zombie · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +3.6% → +0%
Avoid for this deck
Bomba · Shield · Brutal · Lucky · Shadowheart · Lightheart · Earthheart · Vanish · Erosion · Smoke · Inversion · Shapeshifter · Mystery · Phoenix · Taunt · Revenge · Punching Bag · Spamland · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.4% · 13.1 turnsSecond -3.4% · 13.8 turns
- Fragile deck+26.4%10.2 turns · strength
- Tank deck-18.3%16.2 turns · weakness
- Resists Fire0%13.2 turns
- Resists Water-14%15.4 turns · weakness
- Resists Earth0%13.2 turns
- Resists Nature-1.1%13.4 turns
- Resists Shadow0%13.2 turns
- Resists Light0%13.2 turns
Strengths
- 304 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 15.4 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
- Only one generator: Medusine Thorn.
How the game goes
- Turn 3: first bonuses (Medusine Thorn).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedSoul Vitality
Leviathan of the SkiesWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedTransition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedResilience
Apprentice EvokerWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedHow it wins
Generation
Medusine Thorn (+7 Water). First bonuses on turn 3.
Damage
Inflamed Toxin (Medusine Thorn): 36% of the damage; Aquatic Curse (Floral Zombie): 30% of the damage. 2,455 useful damage, no elimination within 10 turns (estimated around turn 12).
Survival
304 healing over the game, mostly from Leviathan of the Skies and Medusine Thorn. 5,179 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.