Midrange Fire · Pyro

Four cards. A shared purpose.

Advanced collectionMidrangeFire
BTier74.4% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityKeep
  2. toxKeep
  3. toxReplaceable

Sovereign of Flames

Fire · Legendary

  1. Roaring EmberabilityReplaceable
  2. Divine WarmthabilityReplaceable
  3. IgnitionabilityReplaceable

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. Replace : EmberguardT8
    to buy
  3. Free slotT2
    to buy

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slotT4
    to buy
  3. Free slotT6
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings140 Spamtons generated+30.6% Plan potential
T2

AoE

Prisoner of the Machine · Epic

+12.3%
T4

Fireheart

Pyro · Rare

+7%
T6

Berserk

Pyro · Rare

+6.1%
T8

Multiplier

Prisoner of the Machine · Rare

Replace : Emberguard (ability)

+5.2%

Expected value of a random purchase, before → after this plan: +2.2% → +0.2%

Avoid for this deck

Brutal · Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry

Theoretical score12,192
Estimated elimination7.6 turns
Effective HP3,405
Healing-700

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 7.6 turns.

Watch points

  • Sensitive to Fire resistance: -10% score, elimination in 8.7 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire axes.
  3. 03Simulated damage peak: turn 7.
  4. 04Estimated elimination: 7.6 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Strike

Wibs the Blazing

Increases critical damage by (+1).

Recommended

Critical

Sovereign of Flames

Critical bonus (+10%).

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended
Adapt in the workshop

Why it works

Start the engine

Wibs the Blazing, Pyro feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.6 turns. Check the curve to see when the investment pays off.

Protect the composition

Sovereign of Flames, Prisoner of the Machine provide support or control tools. The model estimates 3,405 effective HP and -700 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1127 damage
Pyro
ConflagrationPyro
47Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
55
Prisoner of the Machine
ExplosionPrisoner of the Machine
12
Sovereign of Flames
Roaring EmberSovereign of Flames
13
02Turn 2176 damage
Sovereign of Flames
IgnitionSovereign of Flames
Pyro
ConflagrationPyro
64Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
62
Prisoner of the Machine
ExplosionPrisoner of the Machine
32
Sovereign of Flames
Roaring EmberSovereign of Flames
18
See the rest of the planCollapse the plan+8 turns
03Turn 3224 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Pyro
ConflagrationPyro
78Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
66
Prisoner of the Machine
ExplosionPrisoner of the Machine
59
Sovereign of Flames
Roaring EmberSovereign of Flames
21
04Turn 4485 damage
Sovereign of Flames
IgnitionSovereign of Flames
Sovereign of Flames
Divine WarmthSovereign of Flames
182
Pyro
ConflagrationPyro
101Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
76
Prisoner of the Machine
ExplosionPrisoner of the Machine
99
Sovereign of Flames
Roaring EmberSovereign of Flames
27
05Turn 5378 damage
Pyro
ConflagrationPyro
121Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
82
Prisoner of the Machine
ExplosionPrisoner of the Machine
144
Sovereign of Flames
Roaring EmberSovereign of Flames
31
06Turn 6479 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Sovereign of Flames
IgnitionSovereign of Flames
Pyro
ConflagrationPyro
145Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
94
Prisoner of the Machine
ExplosionPrisoner of the Machine
203
Sovereign of Flames
Roaring EmberSovereign of Flames
37
07Turn 7577 damage
Pyro
ConflagrationPyro
167Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
101
Prisoner of the Machine
ExplosionPrisoner of the Machine
267
Sovereign of Flames
Roaring EmberSovereign of Flames
42
08Turn 8545 damage
Sovereign of Flames
IgnitionSovereign of Flames
Sovereign of Flames
Divine WarmthSovereign of Flames
348
Pyro
ConflagrationPyro
197Fire +1
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.