- Lava-flowabilityKeep
- toxKeep
- toxReplaceable
Midrange Fire · Pyro
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Roaring EmberabilityReplaceable
- Divine WarmthabilityReplaceable
- IgnitionabilityReplaceable
- ExplosionabilityKeep
- Replace : EmberguardT8to buy
- Free slotT2to buy
- ConflagrationabilityKeep
- Free slotT4to buy
- Free slotT6to buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
AoE
Prisoner of the Machine · Epic
Fireheart
Pyro · Rare
Berserk
Pyro · Rare
Multiplier
Prisoner of the Machine · Rare
Replace : Emberguard (ability)
Expected value of a random purchase, before → after this plan: +2.2% → +0.2%
Avoid for this deck
Brutal · Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+10.6%6.5 turns · strength
- Tank deck-11%8.8 turns · weakness
- Resists Fire-9.5%8.7 turns · weakness
- Resists Water0%7.6 turns
- Resists Earth0%7.6 turns
- Resists Nature0%7.6 turns
- Resists Shadow0%7.6 turns
- Resists Light0%7.6 turns
Strengths
- 2 cards with active generation.
- Estimated elimination in 7.6 turns.
Watch points
- Sensitive to Fire resistance: -10% score, elimination in 8.7 turns against that profile.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire axes.
- 03Simulated damage peak: turn 7.
- 04Estimated elimination: 7.6 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Strike
Wibs the BlazingIncreases critical damage by (+1).
RecommendedCritical
Sovereign of FlamesCritical bonus (+10%).
RecommendedPunching Bag
Prisoner of the MachineStart the game with the "Punching Bag" passive
RecommendedCrit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedWhy it works
Start the engine
Wibs the Blazing, Pyro feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Pyro + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.6 turns. Check the curve to see when the investment pays off.
Protect the composition
Sovereign of Flames, Prisoner of the Machine provide support or control tools. The model estimates 3,405 effective HP and -700 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1127 damage
02Turn 2176 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3224 damage
04Turn 4485 damage
05Turn 5378 damage
06Turn 6479 damage
07Turn 7577 damage
08Turn 8545 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.