Apprentice of Death + Scorch

Apprentice of Death + Scorch (with Armadillo Warrior and Sovereign of Flames) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 7.2 turns; first Tox to aim for: Graveyard on turn 2.

Advanced collectionMidrangeFireEarth
CTier65.5% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalABronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Armadillo Warrior

Earth · Rare

  1. SandstormabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Sovereign of Flames

Fire · Legendary

  1. Roaring EmberabilityDeck core
  2. Divine WarmthabilityDeck core
  3. IgnitionabilityDeck core

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. Replace : Ancient HealingT2
    to buy
  3. Free slotT6
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings366 Spamtons generated+39.4% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 59 SpamtonsGraveyard
  2. T4Luck 4 · 222 SpamtonsBerserk
  3. T6Luck 6 · 325 SpamtonsGraveyard
  4. T8Luck 8 · 366 Spamtonsskip
T2

Graveyard

Scorch, the Ignited Lizards · Common

Replace : Ancient Healing

+21.1%
T4

Berserk

Armadillo Warrior · Rare

+9.9%
T6

Graveyard

Scorch, the Ignited Lizards · Rare

+8.4%

Expected value of a random purchase, before → after this plan: +18.6% → +0.1%

Theoretical score12,240
Estimated elimination7.2 turns
Effective HP2,960
Healing42
Spamtons / turn28

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +4.1% · 6.9 turnsSecond -4.1% · 7.2 turns

Strengths

  • Eliminates the opponent in 7.2 turns.
  • 42 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 8.4 turns.
  • Only one generator: Scorch, the Ignited Lizards.

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 5: damage peak (889).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Armor

Armadillo Warrior

Whenever a card on the field dies, this card's elemental resistances increase by (+10%)

Recommended

Critical

Sovereign of Flames

Critical bonus (+10%).

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 52% of the damage; Sandstorm (Armadillo Warrior): 30% of the damage. 3,040 useful damage, opponent eliminated in 7.2 turns.

Survival

42 healing over the game. 2,960 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 186 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Armadillo Warrior
SandstormArmadillo Warrior
73 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
13 damage
02Turn 2115 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Sovereign of Flames
IgnitionSovereign of Flames
Armadillo Warrior
SandstormArmadillo Warrior
98 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
17 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3436 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
297 damage
Armadillo Warrior
SandstormArmadillo Warrior
118 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
21 damage
04Turn 4425 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Sovereign of Flames
IgnitionSovereign of Flames
Sovereign of Flames
Divine WarmthSovereign of Flames
249 damage
Armadillo Warrior
SandstormArmadillo Warrior
149 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
27 damage
05Turn 5681 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
480 damage
Armadillo Warrior
SandstormArmadillo Warrior
163 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
38 damage
06Turn 6215 damage
Sovereign of Flames
IgnitionSovereign of Flames
Armadillo Warrior
SandstormArmadillo Warrior
175 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
40 damage
07Turn 7412 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
363 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
49 damage
08Turn 8209 damage
Sovereign of Flames
IgnitionSovereign of Flames
Apprentice of Death
Nocturnal BurnApprentice of Death
209 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.