- SandstormabilityDeck core
- toxDeck core
- Free slotT4to buy
Apprentice of Death + Scorch
Apprentice of Death + Scorch (with Armadillo Warrior and Sovereign of Flames) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 7.2 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
- FlameflowabilityDeck core
- Replace : Ancient HealingT2to buy
- Free slotT6to buy
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6Graveyard
- T8skip
Graveyard
Scorch, the Ignited Lizards · Common
Replace : Ancient Healing
Berserk
Armadillo Warrior · Rare
Graveyard
Scorch, the Ignited Lizards · Rare
Expected value of a random purchase, before → after this plan: +18.6% → +0.1%
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +4.1% · 6.9 turnsSecond -4.1% · 7.2 turns
- Fragile deck+10.2%5.4 turns · strength
- Tank deck-76.9%11.4 turns · weakness
- Resists Fire-38.1%8.4 turns · weakness
- Resists Water0%6.3 turns
- Resists Earth-3.9%6.6 turns
- Resists Nature0%6.3 turns
- Resists Shadow-3.8%6.7 turns
- Resists Light0%6.3 turns
Strengths
- Eliminates the opponent in 7.2 turns.
- 42 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 8.4 turns.
- Only one generator: Scorch, the Ignited Lizards.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 5: damage peak (889).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Armor
Armadillo WarriorWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedCritical
Sovereign of FlamesCritical bonus (+10%).
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+10%).
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 52% of the damage; Sandstorm (Armadillo Warrior): 30% of the damage. 3,040 useful damage, opponent eliminated in 7.2 turns.
Survival
42 healing over the game. 2,960 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 186 damage
02Turn 2115 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3436 damage
04Turn 4425 damage
05Turn 5681 damage
06Turn 6215 damage
07Turn 7412 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.