- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
Apprentice of Death + Scorch
Apprentice of Death + Scorch (with Sovereign of Flames and Wander Blades) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Aggro deck in Fire and Shadow, estimated elimination in 6.1 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT6to buy
- toxDeck core
- FlameflowabilityDeck core
- toxDeck core
- Free slotT2to buy
- toxReplaceable
- toxDeck core
- Replace : LuckyT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6Graveyard
Graveyard
Scorch, the Ignited Lizards · Rare
Berserk
Wander Blades · Epic
Replace : Lucky
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +2.2% → +0.1%
Avoid for this deck
AoE · Brutal · Waterheart · Lightheart · Natureheart · Earthheart · Vitalheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Ancient Healing · Temporality · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +5.4% · 7.7 turnsSecond -5.4% · 8.7 turns
- Fragile deck+18.8%5.7 turns · strength
- Tank deck-44.4%12.5 turns · weakness
- Resists Fire-29.9%10.4 turns · weakness
- Resists Water0%7.3 turns
- Resists Earth0%7.3 turns
- Resists Nature0%7.3 turns
- Resists Shadow-11.9%8.4 turns · weakness
- Resists Light0%7.3 turns
Strengths
- Eliminates the opponent in 6.1 turns.
- 42 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 10.4 turns.
- Struggles against a deck resisting Shadow: elimination in 8.4 turns.
- Only one generator: Scorch, the Ignited Lizards.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 4: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (969).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Critical
Sovereign of FlamesCritical bonus (+10%).
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedLength
Wander BladesAt the start of your first turn, a random enemy card receives "Eternity"
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 85% of the damage; Divine Warmth (Sovereign of Flames): 9% of the damage. 2,920 useful damage, opponent eliminated in 6.1 turns.
Survival
42 healing over the game. 2,935 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 113 damage
02Turn 217 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3313 damage
04Turn 4871 damage
05Turn 5726 damage
06Turn 6969 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.