Apprentice of Death + Scorch

Apprentice of Death + Scorch (with Sovereign of Flames and Squall) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and A at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 7.4 turns; first Tox to aim for: Shadowheart on turn 2.

Advanced collectionMidrangeFireShadow
CTier65.8% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Sovereign of Flames

Fire · Legendary

  1. Roaring EmberabilityDeck core
  2. Divine WarmthabilityDeck core
  3. IgnitionabilityDeck core

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. Replace : BerserkT8
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings376 Spamtons generated+27.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 59 SpamtonsShadowheart
  2. T4Luck 4 · 222 Spamtonsskip
  3. T6Luck 6 · 275 Spamtonsskip
  4. T8Luck 8 · 376 SpamtonsBerserk
T2

Shadowheart

Scorch, the Ignited Lizards · Common

+8.2%
T8

Berserk

Squall, Emissary of Nightmares · Epic

Replace : Berserk

+19.4%

Expected value of a random purchase, before → after this plan: +5.3% → +0.4%

Avoid for this deck

AoE · Brutal · Waterheart · Natureheart · Earthheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Punching Bag · Temporality · Tenacity · Vampirism · Avenger

Theoretical score12,460
Estimated elimination7.4 turns
Effective HP3,734
Healing42
Spamtons / turn28

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -0.8% · 8 turnsSecond +0.8% · 7.9 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.4 turns.
  • 42 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 9.7 turns.
  • Struggles against a deck resisting Shadow: elimination in 8 turns.

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 4: damage peak (894).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Critical

Sovereign of Flames

Critical bonus (+10%).

Recommended

Blue Whale

Squall, Emissary of Nightmares

Increases this card’s HP by (+200)

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Doomed Hour

Apprentice of Death

Applies Eternity to all enemy cards when this card is killed.

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); Squall, Emissary of Nightmares (+8 Fire, +8 Light). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 58% of the damage; Divine Warmth (Sovereign of Flames): 21% of the damage. 2,960 useful damage, opponent eliminated in 7.4 turns.

Survival

42 healing over the game. 3,734 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 115 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Sovereign of Flames
Roaring EmberSovereign of Flames
15 damage
02Turn 220 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Sovereign of Flames
IgnitionSovereign of Flames
Sovereign of Flames
Roaring EmberSovereign of Flames
20 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3494 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
318 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
87 damageFire +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
60 damageLight +4
Sovereign of Flames
Roaring EmberSovereign of Flames
29 damage
04Turn 4894 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Sovereign of Flames
IgnitionSovereign of Flames
Apprentice of Death
Nocturnal BurnApprentice of Death
497 damage
Sovereign of Flames
Divine WarmthSovereign of Flames
359 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
38 damage
05Turn 5621 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
577 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
44 damage
06Turn 6337 damage
Sovereign of Flames
IgnitionSovereign of Flames
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
157 damageFire +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
124 damageLight +4
Sovereign of Flames
Roaring EmberSovereign of Flames
56 damage
07Turn 7621 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
560 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
61 damage
08Turn 8345 damage
Sovereign of Flames
IgnitionSovereign of Flames
Sovereign of Flames
Divine WarmthSovereign of Flames
345 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.