- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
Squall + Snow Warrior
Squall + Snow Warrior (with Sovereign of Flames and Apprentice of Death) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 8.1 turns; first Tox to aim for: Fireheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT4to buy
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
- EarthcleaveabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Fireheart
- T4Berserk
- T6skip
- T8Graveyard
Fireheart
Snow Warrior · Common
Berserk
Squall, Emissary of Nightmares · Rare
Replace : Berserk
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +2.1% → +0%
Avoid for this deck
Brutal · Waterheart · Natureheart · Erosion · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Punching Bag · Ancient Healing · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.5% · 9.4 turnsSecond +3.5% · 8.8 turns
- Fragile deck+6.1%7.4 turns · strength
- Tank deck-38.4%12.5 turns · weakness
- Resists Fire-26.8%10.7 turns · weakness
- Resists Water0%7.8 turns
- Resists Earth-14.5%9.2 turns · weakness
- Resists Nature0%7.8 turns
- Resists Shadow-19.3%9.6 turns · weakness
- Resists Light-11.9%9 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.1 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 10.7 turns.
- Struggles against a deck resisting Shadow: elimination in 9.6 turns.
- No healing.
How the game goes
- Turn 3: first bonuses (Squall, Emissary of Nightmares).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (865).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Shared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+10%).
RecommendedOne Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+10%).
RecommendedVital Chance
Snow WarriorThis card has a 10% chance to heal instead of taking damage when attacked.
RecommendedHow it wins
Generation
Squall, Emissary of Nightmares (+12 Fire, +12 Light); Snow Warrior (+6 everywhere). First bonuses on turn 3.
Damage
Nocturnal Burn (Apprentice of Death): 48% of the damage; Cosmic Light (Squall, Emissary of Nightmares): 16% of the damage. 2,960 useful damage, opponent eliminated in 8.1 turns.
Survival
No healing: with 4,370 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3528 damage
04Turn 4201 damage
06Turn 6865 damage
07Turn 7477 damage
08Turn 8795 damage
09Turn 9674 damage
10Turn 10Simulation complete.
Simulation complete.