- Replace : Blade-FT4to buy
- Burning ChoiceabilityDeck core
- toxDeck core
Fire King + Apprentice of Death
Fire King + Apprentice of Death (with Vladislaus and Sovereign of Flames) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (26th of 40); with these talents it is A at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 9.3 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Double InfluxabilityDeck core
- TransfusionabilityDeck core
- Replace : TenacityT2to buy
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT6to buy
- toxDeck core
- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Fireheart
- T6Graveyard
- T8skip
- T10skip
Poison
Vladislaus · Common
Replace : Tenacity
Fireheart
Fire King · Rare
Replace : Blade-F (ability)
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +9.5% → +0%
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -5.4% · 10.1 turnsSecond +5.4% · 9 turns
- Fragile deck+20.8%7.4 turns · strength
- Tank deck-23.5%11.7 turns · weakness
- Resists Fire-18.7%11.2 turns · weakness
- Resists Water0%9.2 turns
- Resists Earth0%9.2 turns
- Resists Nature0%9.2 turns
- Resists Shadow-6.6%9.8 turns · weakness
- Resists Light0%9.2 turns
Strengths
- Eliminates the opponent in 9.3 turns.
- 639 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 11.2 turns.
- Struggles against a deck resisting Shadow: elimination in 9.8 turns.
- Only one generator: Fire King.
How the game goes
- Turn 5: first bonuses (Fire King).
- Turn 6: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 7: damage peak (655).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Focus
Fire KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedSoul Vitality
VladislausWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedShared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+10%).
RecommendedHow it wins
Generation
Fire King (+11 Fire). First bonuses on turn 5.
Damage
Nocturnal Burn (Apprentice of Death): 49% of the damage; Double Influx (Vladislaus): 27% of the damage. 2,920 useful damage, opponent eliminated in 9.3 turns.
Survival
639 healing over the game, mostly from Vladislaus. 4,388 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.