- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
Wibs the Blazing + Apprentice of Death
Wibs the Blazing + Apprentice of Death (with Sovereign of Flames and Fire King) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 9.2 turns; first Tox to aim for: Graveyard on turn 4.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Blade-FabilityDeck core
- Burning ChoiceabilityDeck core
- toxDeck core
- Lava-flowabilityDeck core
- Replace : FireheartT8to buy
- toxDeck core
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT4to buy
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2skip
- T4Graveyard
- T6skip
- T8Fireheart
- T10skip
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Expected value of a random purchase, before → after this plan: +0% → +0%
Avoid for this deck
Poison · Punching Bag
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.7% · 9.7 turnsSecond +0.7% · 9.4 turns
- Fragile deck+20.5%7.5 turns · strength
- Tank deck-34.4%12.2 turns · weakness
- Resists Fire-29.9%11.5 turns · weakness
- Resists Water0%9.1 turns
- Resists Earth0%9.1 turns
- Resists Nature0%9.1 turns
- Resists Shadow+0.2%9.1 turns
- Resists Light0%9.1 turns
Strengths
- Eliminates the opponent in 9.2 turns.
Weak spots
- Struggles against a deck resisting Fire: elimination in 11.5 turns.
- No healing.
- Only one generator: Fire King.
How the game goes
- Turn 5: first bonuses (Fire King).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (860).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Shared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+10%).
RecommendedFocus
Fire KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedStrike
Wibs the BlazingIncreases critical damage by (+1).
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+10%).
RecommendedHow it wins
Generation
Fire King (+22 Fire). First bonuses on turn 5.
Damage
Nocturnal Burn (Apprentice of Death): 47% of the damage; Blade-F (Fire King): 15% of the damage. 2,960 useful damage, opponent eliminated in 9.2 turns.
Survival
No healing: with 4,025 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.