Wibs the Blazing + Apprentice of Death

Wibs the Blazing + Apprentice of Death (with Sovereign of Flames and Herald of Ashes) is the 24th deck with an advanced collection in the SPAM 1.26 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 8.1 turns; first Tox to aim for: AoE on turn 2.

Advanced collectionMidrangeFireShadow
CTier51.1% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Sovereign of Flames

Fire · Legendary

  1. Roaring EmberabilityDeck core
  2. Divine WarmthabilityDeck core
  3. IgnitionabilityDeck core

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityDeck core
  2. Replace : FireheartT6
    to buy
  3. toxDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

Herald of Ashes

Fire · Common

  1. Dragon's BreathabilityDeck core
  2. Replace : SmokeT4
    to buy
  3. Replace : LuckyT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings314 Spamtons generated+41.8% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 3 · 55 SpamtonsAoE
  2. T4Luck 6 · 114 SpamtonsFireheart
  3. T6Luck 9 · 227 SpamtonsFireheart
  4. T8Luck 12 · 284 SpamtonsGraveyard
T2

AoE

Herald of Ashes · Common

Replace : Lucky

+4%
T4

Fireheart

Herald of Ashes · Rare

Replace : Smoke

+18.4%
T6

Fireheart

Wibs the Blazing · Epic

Replace : Fireheart

+13.5%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+5.9%

Expected value of a random purchase, before → after this plan: +0.8% → +0%

Avoid for this deck

Bomba · Brutal · Waterheart · Lightheart · Natureheart · Earthheart · Erosion · Smoke · Inversion · Shapeshifter · Mimicry · Multiplier · Mystery · Optimisation · Phoenix · Poison · Taunt · Reset · Revenge · Punching Bag · Spamland · Temporality · Tenacity

Theoretical score10,617
Estimated elimination8.1 turns
Effective HP3,750
Healing0
Spamtons / turn26

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.9% · 9 turnsSecond +2.9% · 8.6 turns

Strengths

  • Eliminates the opponent in 8.1 turns.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 10.6 turns.
  • No healing.
  • Only one generator: Herald of Ashes.

How the game goes

  1. Turn 3: first bonuses (Herald of Ashes).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (738).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Shared Shield

Sovereign of Flames

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Inscribed

Wibs the Blazing

The card is immune to Vanish effects

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+10%).

Recommended

Focus

Herald of Ashes

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended
Adapt in the workshop

How it wins

Generation

Herald of Ashes (+15 Fire, +15 Nature). First bonuses on turn 3.

Damage

Nocturnal Burn (Apprentice of Death): 48% of the damage; Dragon's Breath (Herald of Ashes): 17% of the damage. 2,960 useful damage, opponent eliminated in 8.1 turns.

Survival

No healing: with 3,750 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 166 damage
Wibs the Blazing
Lava-flowWibs the Blazing
55 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
11 damage
02Turn 275 damage
Sovereign of Flames
IgnitionSovereign of Flames
Wibs the Blazing
Lava-flowWibs the Blazing
61 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
14 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3492 damage
Herald of Ashes
Dragon's BreathHerald of Ashes
93 damageFire +5 · Nature +5
Apprentice of Death
Nocturnal BurnApprentice of Death
310 damage
Wibs the Blazing
Lava-flowWibs the Blazing
68 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
21 damage
04Turn 4320 damage
Sovereign of Flames
IgnitionSovereign of Flames
Sovereign of Flames
Divine WarmthSovereign of Flames
219 damage
Wibs the Blazing
Lava-flowWibs the Blazing
76 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
25 damage
05Turn 5107 damage
Wibs the Blazing
Lava-flowWibs the Blazing
79 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
28 damage
06Turn 6738 damage
Sovereign of Flames
IgnitionSovereign of Flames
Apprentice of Death
Nocturnal BurnApprentice of Death
426 damage
Herald of Ashes
Dragon's BreathHerald of Ashes
173 damageFire +5 · Nature +5
Wibs the Blazing
Lava-flowWibs the Blazing
97 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
42 damage
07Turn 7535 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
487 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
48 damage
08Turn 8722 damage
Sovereign of Flames
IgnitionSovereign of Flames
Apprentice of Death
Nocturnal BurnApprentice of Death
394 damage
Sovereign of Flames
Divine WarmthSovereign of Flames
270 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
58 damage
09Turn 9297 damage
Herald of Ashes
Dragon's BreathHerald of Ashes
297 damageFire +5 · Nature +5
10Turn 10Simulation complete.

Simulation complete.