Ramp Light · Radiant Shinobi

Four cards. A shared purpose.

Advanced collectionElemental rampLight
DTier49.7% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Wyrmling of Lights

Light · Epic

  1. Peaceful GlowabilityKeep
  2. Thoughtful AidabilityKeep
  3. Free slot
    Nothing worth buying

Pyrokinetic Sorceress

Fire · Common

  1. Enchanted FlameabilityKeep
  2. Solid VeilabilityKeep
  3. Free slot
    Nothing worth buying

Codex of Luminous Spells

Light · Epic

  1. Luminescent ScriptabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityKeep
  2. Kung‑FuabilityKeep
  3. Free slot
    Nothing worth buying
Theoretical score8,899
Estimated elimination12.9 turns
Effective HP3,673
Healing125

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • 125 healing in the simulation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Light resistance: -11% score, elimination in 14.9 turns against that profile.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Light axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 12.9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

New Life

Wyrmling of Lights

Start the game with the Phoenix or Graveyard passive.

Recommended

Light Heart

Pyrokinetic Sorceress

Start the game with the "Lightheart" passive

Recommended

F/W-Shield

Codex of Luminous Spells

Fire resistance (+25%) Water resistance (+25%)

Recommended

Crit Sphere

Radiant Shinobi

Increases this card's critical chance by (+2%) each turn

Recommended
Adapt in the workshop

Why it works

Start the engine

Wyrmling of Lights, Pyrokinetic Sorceress, Codex of Luminous Spells feed the composition with bonuses. The main axes are Light. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Radiant Shinobi + Wyrmling of Lights have the strongest individual offensive profiles in this composition. The deck reaches 2,168 useful simulated damage, with elimination estimated at 12.9 turns. Check the curve to see when the investment pays off.

Protect the composition

Wyrmling of Lights provide support or control tools. The model estimates 3,673 effective HP and 125 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 124 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +1
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
24Light +1
02Turn 231 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +2
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
31Light +1
See the rest of the planCollapse the plan+8 turns
03Turn 3113 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +3
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Pyrokinetic Sorceress
Enchanted FlamePyrokinetic Sorceress
70
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
43Light +1
04Turn 4519 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +4
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Radiant Shinobi
Yellow LightningRadiant Shinobi
464
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
55Light +1
05Turn 5122 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +5
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Radiant Shinobi
Kung‑FuRadiant Shinobi
122
06Turn 6125 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +6
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Pyrokinetic Sorceress
Enchanted FlamePyrokinetic Sorceress
125
07Turn 70 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +7
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
08Turn 80 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +8
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
09Turn 91,669 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +9
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Radiant Shinobi
Yellow LightningRadiant Shinobi
1,464
Pyrokinetic Sorceress
Enchanted FlamePyrokinetic Sorceress
205
10Turn 1068 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +10
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Radiant Shinobi
Kung‑FuRadiant Shinobi
68