Midrange Light · Radiant Shinobi

Four cards. A shared purpose.

Advanced collectionMidrangeLight
CTier65.2% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityKeep
  2. Kung‑FuabilityKeep
  3. Free slotT4
    to buy

Codex of Luminous Spells

Light · Epic

  1. Luminescent ScriptabilityKeep
  2. toxKeep
  3. Free slot
    to buy

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityKeep
  2. Free slot
    to buy
  3. Free slot
    to buy

Wyrmling of Lights

Light · Epic

  1. Peaceful GlowabilityKeep
  2. Thoughtful AidabilityKeep
  3. Free slotT2
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings210 Spamtons generated+4.7% Plan potential
T2

Stun

Wyrmling of Lights · Legendary

+3.6%
T4

Vampirism

Radiant Shinobi · Epic

+1.1%

Expected value of a random purchase, before → after this plan: +0.1% → +0%

Avoid for this deck

AoE · Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality · Avenger

Theoretical score9,961
Estimated elimination9 turns
Effective HP2,728
Healing400

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 9 turns.
  • 400 healing in the simulation.

Watch points

  • Sensitive to Light resistance: -22% score, elimination in 13.3 turns against that profile.
  • Sensitive to Earth resistance: -15% score, elimination in 12.3 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Light axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Crit Sphere

Radiant Shinobi

Increases this card's critical chance by (+2%) each turn

Recommended

F/W-Shield

Codex of Luminous Spells

Fire resistance (+25%) Water resistance (+25%)

Recommended

Transition

Nebular Aristocrat

Applies "Random Metamorph" to your card when this card is killed.

Recommended

New Rich

Wyrmling of Lights

Start with the Spamland or Lucky passive

Recommended
Adapt in the workshop

Why it works

Start the engine

Codex of Luminous Spells, Wyrmling of Lights feed the composition with bonuses. The main axes are Light. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Radiant Shinobi + Wyrmling of Lights have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Wyrmling of Lights provide support or control tools. The model estimates 2,728 effective HP and 400 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 122 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +1
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
22Light +1
02Turn 227 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +2
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
27Light +1
See the rest of the planCollapse the plan+8 turns
03Turn 335 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +3
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
35Light +1
04Turn 4659 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +4
Radiant Shinobi
Yellow LightningRadiant Shinobi
615
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
44Light +1
05Turn 5235 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +5
Radiant Shinobi
Kung‑FuRadiant Shinobi
180
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
55Light +1
06Turn 667 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +6
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
67Light +1
07Turn 782 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +7
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
82Light +1
08Turn 898 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +8
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
98Light +1
09Turn 91,950 damage
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +9
Radiant Shinobi
Yellow LightningRadiant Shinobi
1,854
Radiant Shinobi
Kung‑FuRadiant Shinobi
96
10Turn 10Simulation complete.

Simulation complete.