- Yellow LightningabilityKeep
- Kung‑FuabilityKeep
- Free slotT4to buy
Midrange Light · Radiant Shinobi
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Luminescent ScriptabilityKeep
- toxKeep
- Free slotto buy
- Cosmic MasqueradeabilityKeep
- Free slotto buy
- Free slotto buy
- Peaceful GlowabilityKeep
- Thoughtful AidabilityKeep
- Free slotT2to buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Stun
Wyrmling of Lights · Legendary
Vampirism
Radiant Shinobi · Epic
Expected value of a random purchase, before → after this plan: +0.1% → +0%
Avoid for this deck
AoE · Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-0.4%9 turns
- Tank deck-22.4%13.3 turns · weakness
- Resists Fire0%9 turns
- Resists Water0%9 turns
- Resists Earth-15.3%12.3 turns · weakness
- Resists Nature0%9 turns
- Resists Shadow0%9 turns
- Resists Light-22.3%13.3 turns · weakness
Strengths
- 2 cards with active generation.
- Estimated elimination in 9 turns.
- 400 healing in the simulation.
Watch points
- Sensitive to Light resistance: -22% score, elimination in 13.3 turns against that profile.
- Sensitive to Earth resistance: -15% score, elimination in 12.3 turns against that profile.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Light axes.
- 03Simulated damage peak: turn 9.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Crit Sphere
Radiant ShinobiIncreases this card's critical chance by (+2%) each turn
RecommendedF/W-Shield
Codex of Luminous SpellsFire resistance (+25%) Water resistance (+25%)
RecommendedTransition
Nebular AristocratApplies "Random Metamorph" to your card when this card is killed.
RecommendedNew Rich
Wyrmling of LightsStart with the Spamland or Lucky passive
RecommendedWhy it works
Start the engine
Codex of Luminous Spells, Wyrmling of Lights feed the composition with bonuses. The main axes are Light. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Radiant Shinobi + Wyrmling of Lights have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
Wyrmling of Lights provide support or control tools. The model estimates 2,728 effective HP and 400 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 122 damage
02Turn 227 damage
See the rest of the planCollapse the plan+8 turns
03Turn 335 damage
04Turn 4659 damage
05Turn 5235 damage
06Turn 667 damage
07Turn 782 damage
08Turn 898 damage
09Turn 91,950 damage
10Turn 10Simulation complete.
Simulation complete.