Midrange Light / Earth · Radiant Shinobi

Four cards. A shared purpose.

IntermediateMidrangeLightEarth
CTier59.9% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Wyrmling of Lights

Light · Epic

  1. Peaceful GlowabilityKeep
  2. Thoughtful AidabilityKeep
  3. Free slot
    Nothing worth buying

Commando Gerz

Earth · Rare

  1. CigarillosabilityKeep
  2. Final DelightabilityKeep
  3. toxKeep

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityKeep
  2. Kung‑FuabilityKeep
  3. Free slot
    Nothing worth buying

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityKeep
  2. Free slot
    Nothing worth buying
  3. Free slot
    Nothing worth buying
Theoretical score9,595
Estimated elimination10 turns
Effective HP4,889
Healing125

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 10 turns.
  • 125 healing in the simulation.

Watch points

  • Performance depends on talents and the model’s average opponent.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Light / Earth axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

New Life

Wyrmling of Lights

Start the game with the Phoenix or Graveyard passive.

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Recommended

Crit Sphere

Radiant Shinobi

Increases this card's critical chance by (+2%) each turn

Recommended

Length

Nebular Aristocrat

At the start of your first turn, a random enemy card receives "Eternity"

Recommended
Adapt in the workshop

Why it works

Start the engine

Wyrmling of Lights, Commando Gerz feed the composition with bonuses. The main axes are Light / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Radiant Shinobi + Commando Gerz have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 10 turns. Check the curve to see when the investment pays off.

Protect the composition

Wyrmling of Lights provide support or control tools. The model estimates 4,889 effective HP and 125 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 125 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
25Light +1
02Turn 234 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
34Light +1
See the rest of the planCollapse the plan+8 turns
03Turn 336 damage
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
36Light +1
04Turn 445 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
45Light +1
05Turn 51,090 damage
Radiant Shinobi
Yellow LightningRadiant Shinobi
682
Radiant Shinobi
Kung‑FuRadiant Shinobi
360
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
48Light +1
06Turn 657 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
57Light +1
07Turn 759 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
59Light +1
08Turn 868 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
68Light +1
09Turn 91,765 damage
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Radiant Shinobi
Yellow LightningRadiant Shinobi
1,104
Commando Gerz
Final DelightCommando Gerz
591
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
70Light +1
10Turn 10304 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Radiant Shinobi
Kung‑FuRadiant Shinobi
304