Sky Dragon + Wyrmling of Lights

Sky Dragon + Wyrmling of Lights (with Light King and Nebular Aristocrat) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Light and Nature, estimated elimination in 8.4 turns; first Tox to aim for: Berserk on turn 2.

Advanced collectionMidrangeLightNature
DTier49.1% · Relative indexv1.26

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Wyrmling of Lights

Light · Epic

  1. Peaceful GlowabilityDeck core
  2. Thoughtful AidabilityDeck core
  3. Free slotT4
    to buy

Light King

Light · Epic

  1. Blade-LabilityDeck core
  2. Solar ChoiceabilityDeck core
  3. Replace : Punching BagT2
    to buy

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings452 Spamtons generated+46.7% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 51 SpamtonsBerserk
  2. T4Luck 4 · 156 SpamtonsGraveyard
  3. T6Luck 6 · 265 SpamtonsPhoenix
  4. T8Luck 8 · 425 Spamtonsskip
T2

Berserk

Light King · Common

Replace : Punching Bag

+4.4%
T4

Graveyard

Wyrmling of Lights · Rare

+24.9%
T6

Phoenix

Nebular Aristocrat · Common

+17.5%

Expected value of a random purchase, before → after this plan: +6.5% → +0%

Avoid for this deck

AoE · Waterheart · Shadowheart · Fireheart · Earthheart · Heart Resistance · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Poison · Taunt · Reset · Revenge · Temporality

Theoretical score10,365
Estimated elimination8.4 turns
Effective HP2,850
Healing573
Spamtons / turn24

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.2% · 9.8 turnsSecond +1.2% · 9.6 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.4 turns.
  • 573 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 11.5 turns.
  • Struggles against a deck resisting Nature: elimination in 10.6 turns.

How the game goes

  1. Turn 1: first bonuses (Wyrmling of Lights).
  2. Turn 4: first big hit, Call of the Forest (Sky Dragon).
  3. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

New Life

Wyrmling of Lights

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Ultimate Reset

Light King

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended
Adapt in the workshop

How it wins

Generation

Wyrmling of Lights (+7 Light); Light King (+22 Light); Sky Dragon (+20 Nature). First bonuses on turn 1.

Damage

Call of the Forest (Sky Dragon): 52% of the damage; Dazzling Breath (Sky Dragon): 33% of the damage. 2,960 useful damage, opponent eliminated in 8.4 turns.

Survival

573 healing over the game. 2,850 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 121 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
21 damageLight +1
02Turn 224 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
24 damageLight +1
See the rest of the planCollapse the plan+8 turns
03Turn 375 damage
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Light King
Blade-LLight King
49 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
26 damageLight +1
04Turn 4393 damage
Light King
Solar ChoiceLight King
Light +11
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Sky Dragon
Call of the ForestSky Dragon
214 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
131 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
48 damageLight +1
05Turn 5467 damage
Sky Dragon
Call of the ForestSky Dragon
276 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
139 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
52 damageLight +1
06Turn 6160 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Light King
Blade-LLight King
105 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
55 damageLight +1
07Turn 7522 damage
Sky Dragon
Call of the ForestSky Dragon
290 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
175 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
57 damageLight +1
08Turn 8593 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Sky Dragon
Call of the ForestSky Dragon
386 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
207 damage
09Turn 9577 damage
Light King
Solar ChoiceLight King
Light +11
Sky Dragon
Call of the ForestSky Dragon
297 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
280 damage
10Turn 10Simulation complete.

Simulation complete.