- Earthen BreathabilityKeep
- RampartabilityKeep
- Free slotNothing worth buying
Midrange Earth / Shadow · Blue-Stone-Eater
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Rock-SwallowerabilityKeep
- toxKeep
- toxKeep
- Global AimabilityKeep
- Offensive AimabilityKeep
- MultiboostabilityKeep
- AdventureabilityKeep
- toxKeep
- toxKeep
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+11.3%9 turns · strength
- Tank deck-33.9%17.9 turns · weakness
- Resists Fire0%11.5 turns
- Resists Water0%11.5 turns
- Resists Earth-33.4%18.1 turns · weakness
- Resists Nature0%11.5 turns
- Resists Shadow-0.3%11.5 turns
- Resists Light0%11.5 turns
Strengths
- 2 cards with active generation.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Earth resistance: -33% score, elimination in 18.1 turns against that profile.
- No healing in the simulation.
- Elimination extrapolated beyond the simulation horizon.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Earth / Shadow axes.
- 03Simulated damage peak: turn 9.
- 04Estimated elimination: 11.5 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Cavalry
Earth SpiritIncreases the max HP of all other allied cards by (+150)
RecommendedStrike
Blue-Stone-EaterIncreases critical damage by (+1).
RecommendedMulti Start
FaeryliaGain (+3) in each element.
RecommendedDoomed Hour
Rob the AdventurerApplies Eternity to all enemy cards when this card is killed.
RecommendedWhy it works
Start the engine
Earth Spirit, Rob the Adventurer feed the composition with bonuses. The main axes are Earth / Shadow / Fire. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Blue-Stone-Eater + Earth Spirit have the strongest individual offensive profiles in this composition. The deck reaches 2,444 useful simulated damage, with elimination estimated at 11.5 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 2,842 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.