Regent of the Abysses + Blue-Stone-Eater

Regent of the Abysses + Blue-Stone-Eater (with Rob the Adventurer and Earth Spirit) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier D in all three ranks. Elemental ramp deck in Earth, estimated elimination in 11 turns; first Tox to aim for: Earthheart on turn 2.

Advanced collectionElemental rampEarth
DTier18.7% · Relative indexv1.26

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Regent of the Abysses

Earth · Epic

  1. QuakecryabilityDeck core
  2. Replace : EngulfmentT2
    to buy
  3. Replace : Ancient HealingT8
    to buy

Blue-Stone-Eater

Earth · Epic

  1. Rock-SwallowerabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT6
    to buy
  3. toxReplaceable

Earth Spirit

Earth · Common

  1. Earthen BreathabilityDeck core
  2. RampartabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings464 Spamtons generated+121.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 61 SpamtonsEarthheart
  2. T4Luck 4 · 126 SpamtonsEarthheart
  3. T6Luck 6 · 235 SpamtonsBerserk
  4. T8Luck 8 · 379 SpamtonsAncient Healing
  5. T10Luck 10 · 464 Spamtonsskip
T2

Earthheart

Regent of the Abysses · Common

Replace : Engulfment (ability)

+8.2%
T4

Earthheart

Earth Spirit · Rare

+62.4%
T6

Berserk

Rob the Adventurer · Rare

Replace : Shadowheart

+47.6%
T8

Ancient Healing

Regent of the Abysses · Rare

Replace : Ancient Healing

+3.3%

Expected value of a random purchase, before → after this plan: +27.6% → +0%

Avoid for this deck

Brutal · Waterheart · Fireheart · Lightheart · Natureheart · Erosion · Shapeshifter · Optimisation · Revenge · Temporality

Theoretical score6,566
Estimated elimination11 turns
Effective HP3,138
Healing396
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +5.6% · 12.4 turnsSecond -5.6% · 13.6 turns

Strengths

  • 2 cards generate bonuses.
  • 396 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 15.3 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.
  • Relies on Rock-Swallower (Blue-Stone-Eater).

How the game goes

  1. Turn 1: first bonuses (Earth Spirit).
  2. Turn 6: first big hit, Rock-Swallower (Blue-Stone-Eater).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Focus

Regent of the Abysses

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Strike

Blue-Stone-Eater

Increases critical damage by (+1).

Recommended

Evolution

Rob the Adventurer

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended

Cavalry

Earth Spirit

Increases the max HP of all other allied cards by (+100)

Recommended
Adapt in the workshop

How it wins

Generation

Earth Spirit (+10 Earth); Regent of the Abysses (+15 Earth, +15 Shadow). First bonuses on turn 1.

Damage

Rock-Swallower (Blue-Stone-Eater): 76% of the damage; Quakecry (Regent of the Abysses): 20% of the damage. 2,684 useful damage, no elimination within 10 turns (estimated around turn 11).

Survival

396 healing over the game. 3,138 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 114 damage
Earth Spirit
RampartEarth Spirit
Earth +1
Rob the Adventurer
AdventureRob the Adventurer
Earth Spirit
Earthen BreathEarth Spirit
14 damageEarth +1
02Turn 283 damage
Earth Spirit
RampartEarth Spirit
Earth +1
Rob the Adventurer
AdventureRob the Adventurer
Regent of the Abysses
QuakecryRegent of the Abysses
63 damageEarth +3 · Shadow +3
Earth Spirit
Earthen BreathEarth Spirit
20 damageEarth +1
See the rest of the planCollapse the plan+8 turns
03Turn 3446 damage
Earth Spirit
RampartEarth Spirit
Earth +1
Rob the Adventurer
AdventureRob the Adventurer
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
423 damage
Earth Spirit
Earthen BreathEarth Spirit
23 damageEarth +1
04Turn 4119 damage
Earth Spirit
RampartEarth Spirit
Earth +1
Rob the Adventurer
AdventureRob the Adventurer
Regent of the Abysses
QuakecryRegent of the Abysses
90 damageEarth +3 · Shadow +3
Earth Spirit
Earthen BreathEarth Spirit
29 damageEarth +1
05Turn 533 damage
Earth Spirit
RampartEarth Spirit
Earth +1
Rob the Adventurer
AdventureRob the Adventurer
Earth Spirit
Earthen BreathEarth Spirit
33 damageEarth +1
06Turn 6946 damage
Rob the Adventurer
AdventureRob the Adventurer
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
829 damage
Regent of the Abysses
QuakecryRegent of the Abysses
117 damageEarth +3 · Shadow +3
07Turn 70 damage
Rob the Adventurer
AdventureRob the Adventurer
08Turn 8137 damage
Regent of the Abysses
QuakecryRegent of the Abysses
137 damageEarth +3 · Shadow +3
09Turn 9867 damage
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
867 damage
10Turn 10158 damage
Regent of the Abysses
QuakecryRegent of the Abysses
158 damageEarth +3 · Shadow +3