- QuakecryabilityDeck core
- Replace : EngulfmentT2to buy
- Replace : Ancient HealingT8to buy
Regent of the Abysses + Blue-Stone-Eater
Regent of the Abysses + Blue-Stone-Eater (with Rob the Adventurer and Earth Spirit) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier D in all three ranks. Elemental ramp deck in Earth, estimated elimination in 11 turns; first Tox to aim for: Earthheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Rock-SwallowerabilityDeck core
- toxReplaceable
- toxDeck core
- AdventureabilityDeck core
- Replace : ShadowheartT6to buy
- toxReplaceable
- Earthen BreathabilityDeck core
- RampartabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Earthheart
- T4Earthheart
- T6Berserk
- T8Ancient Healing
- T10skip
Earthheart
Regent of the Abysses · Common
Replace : Engulfment (ability)
Earthheart
Earth Spirit · Rare
Berserk
Rob the Adventurer · Rare
Replace : Shadowheart
Ancient Healing
Regent of the Abysses · Rare
Replace : Ancient Healing
Expected value of a random purchase, before → after this plan: +27.6% → +0%
Avoid for this deck
Brutal · Waterheart · Fireheart · Lightheart · Natureheart · Erosion · Shapeshifter · Optimisation · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +5.6% · 12.4 turnsSecond -5.6% · 13.6 turns
- Fragile deck+58.8%8.7 turns · strength
- Tank deck-35.4%16.6 turns · weakness
- Resists Fire0%12.8 turns
- Resists Water0%12.8 turns
- Resists Earth-34.2%15.3 turns · weakness
- Resists Nature0%12.8 turns
- Resists Shadow+4.2%12.6 turns
- Resists Light0%12.8 turns
Strengths
- 2 cards generate bonuses.
- 396 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 15.3 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
- Relies on Rock-Swallower (Blue-Stone-Eater).
How the game goes
- Turn 1: first bonuses (Earth Spirit).
- Turn 6: first big hit, Rock-Swallower (Blue-Stone-Eater).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Focus
Regent of the AbyssesAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedStrike
Blue-Stone-EaterIncreases critical damage by (+1).
RecommendedEvolution
Rob the AdventurerIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedCavalry
Earth SpiritIncreases the max HP of all other allied cards by (+100)
RecommendedHow it wins
Generation
Earth Spirit (+10 Earth); Regent of the Abysses (+15 Earth, +15 Shadow). First bonuses on turn 1.
Damage
Rock-Swallower (Blue-Stone-Eater): 76% of the damage; Quakecry (Regent of the Abysses): 20% of the damage. 2,684 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
396 healing over the game. 3,138 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.