Ramp Earth / Shadow · Verdant Fruit Cruncher

Four cards. A shared purpose.

AccessibleElemental rampEarthShadow
BTier75.3% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Verdant Fruit Cruncher

Earth · Common

  1. TorrentabilityKeep
  2. Replace : EarthheartT6
    to buy
  3. Free slotT2
    to buy

Earth Spirit

Earth · Common

  1. Earthen BreathabilityReplaceable
  2. RampartabilityReplaceable
  3. Free slotT4
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityKeep
  2. toxReplaceable
  3. toxReplaceable

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityKeep
  2. toxReplaceable
  3. Free slotT8
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings345 Spamtons generated+26.9% Plan potential
T2

Multiplier

Verdant Fruit Cruncher · Rare

+12.7%
T4

Berserk

Earth Spirit · Rare

+5.3%
T6

Reset

Verdant Fruit Cruncher · Epic

Replace : Earthheart

+7.1%
T8

Poison

Master Amphibian · Common

+1.8%

Expected value of a random purchase, before → after this plan: +2.1% → +0.2%

Avoid for this deck

Shadowheart · Fireheart · Lightheart · Natureheart · Backlash · Random shapeshifter · Revenge · Temporality · Avenger

Theoretical score12,263
Estimated elimination7.5 turns
Effective HP2,672
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 7.5 turns.

Watch points

  • Sensitive to Earth resistance: -14% score, elimination in 9 turns against that profile.
  • No healing in the simulation.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Earth / Shadow axes.
  3. 03Simulated damage peak: turn 7.
  4. 04Estimated elimination: 7.5 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Epic AOE

Verdant Fruit Cruncher

Start the game with the "AoE" passive.

Recommended

Earth Heart

Earth Spirit

Start the game with the "Earthheart" passive

Recommended

Evolution

Rob the Adventurer

This card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.

Recommended

13th month

Master Amphibian

Once you exceed 200 Spamton, gain 100 additional Spamton.

Recommended
Adapt in the workshop

Why it works

Start the engine

Verdant Fruit Cruncher, Earth Spirit, Rob the Adventurer feed the composition with bonuses. The main axes are Earth / Shadow. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Verdant Fruit Cruncher + Master Amphibian have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.5 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 2,672 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1150 damage
Earth Spirit
RampartEarth Spirit
Earth +1
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
77
Master Amphibian
Miasmas of WisdomMaster Amphibian
59
Earth Spirit
Earthen BreathEarth Spirit
14Earth +1
02Turn 2210 damage
Earth Spirit
RampartEarth Spirit
Earth +1
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
114
Master Amphibian
Miasmas of WisdomMaster Amphibian
77
Earth Spirit
Earthen BreathEarth Spirit
19Earth +1
See the rest of the planCollapse the plan+8 turns
03Turn 3277 damage
Earth Spirit
RampartEarth Spirit
Earth +1
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
156
Master Amphibian
Miasmas of WisdomMaster Amphibian
97
Earth Spirit
Earthen BreathEarth Spirit
24Earth +1
04Turn 4350 damage
Earth Spirit
RampartEarth Spirit
Earth +1
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
203
Master Amphibian
Miasmas of WisdomMaster Amphibian
119
Earth Spirit
Earthen BreathEarth Spirit
28Earth +1
05Turn 5431 damage
Earth Spirit
RampartEarth Spirit
Earth +1
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
255
Master Amphibian
Miasmas of WisdomMaster Amphibian
143
Earth Spirit
Earthen BreathEarth Spirit
33Earth +1
06Turn 6520 damage
Earth Spirit
RampartEarth Spirit
Earth +1
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
313
Master Amphibian
Miasmas of WisdomMaster Amphibian
169
Earth Spirit
Earthen BreathEarth Spirit
38Earth +1
07Turn 7617 damage
Earth Spirit
RampartEarth Spirit
Earth +1
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
377
Master Amphibian
Miasmas of WisdomMaster Amphibian
197
Earth Spirit
Earthen BreathEarth Spirit
43Earth +1
08Turn 8447 damage
Rob the Adventurer
AdventureRob the Adventurer
Earth Spirit
RampartEarth Spirit
Earth +1
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
447
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.