- Replace : Global AimT2to buy
- Offensive AimabilityDeck core
- MultiboostabilityDeck core
Astry + Apprentice of Death
Astry + Apprentice of Death (with Faerylia and Vladislaus) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Shadow and Fire, estimated elimination in 9.3 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Double InfluxabilityDeck core
- TransfusionabilityDeck core
- Replace : TenacityT4to buy
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT6to buy
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Fireheart
- T6Graveyard
- T8skip
- T10skip
Berserk
Faerylia · Common
Replace : Global Aim (ability)
Fireheart
Vladislaus · Rare
Replace : Tenacity
Graveyard
Astry · Rare
Expected value of a random purchase, before → after this plan: +3.9% → +0%
Avoid for this deck
Waterheart · Natureheart · Earthheart · Shapeshifter · Optimisation · Poison · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.4% · 10 turnsSecond +1.4% · 9.4 turns
- Fragile deck+18.6%7.5 turns · strength
- Tank deck-52.5%13.4 turns · weakness
- Resists Fire-4.7%9.6 turns
- Resists Water0%9.1 turns
- Resists Earth0%9.1 turns
- Resists Nature0%9.1 turns
- Resists Shadow-31.6%11.3 turns · weakness
- Resists Light0%9.1 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.3 turns.
- 878 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 11.3 turns.
How the game goes
- Turn 3: first bonuses (Faerylia).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 9: damage peak (771).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multi Start
FaeryliaGain (+2) in each element.
RecommendedSoul Vitality
VladislausWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedReckless
AstryAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+10%).
RecommendedHow it wins
Generation
Faerylia (+6 everywhere); Astry (+80 random). First bonuses on turn 3.
Damage
Nocturnal Burn (Apprentice of Death): 56% of the damage; Double Influx (Vladislaus): 32% of the damage. 2,960 useful damage, opponent eliminated in 9.3 turns.
Survival
878 healing over the game, mostly from Vladislaus and Astry. 3,744 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.