Snow Warrior + Apprentice of Death

Snow Warrior + Apprentice of Death (with Squall and Astry) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 8.3 turns; first Tox to aim for: Reflection on turn 2.

IntermediateElemental rampLightFire
DTier47.6% · Relative indexv1.26

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. Replace : BerserkT6
    to buy

Snow Warrior

Earth · Common

  1. EarthcleaveabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT4
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

Astry

Light · Rare

  1. Misunderstood GeniusabilityDeck core
  2. ChiaroscuroabilityDeck core
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings377 Spamtons generated+26.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 65 SpamtonsReflection
  2. T4Luck 4 · 134 SpamtonsPhoenix
  3. T6Luck 6 · 247 SpamtonsBerserk
  4. T8Luck 8 · 354 SpamtonsGraveyard
T2

Reflection

Astry · Common

+9%
T4

Phoenix

Snow Warrior · Common

+5.5%
T6

Berserk

Squall, Emissary of Nightmares · Rare

Replace : Berserk

+4.8%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+7.2%

Expected value of a random purchase, before → after this plan: +0.9% → +0%

Avoid for this deck

Brutal · Waterheart · Natureheart · Erosion · Freeze · Inversion · Shapeshifter · Optimisation · Poison · Ancient Healing · Temporality · Avenger

Theoretical score10,179
Estimated elimination8.3 turns
Effective HP3,345
Healing142
Spamtons / turn31

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.1% · 9.6 turnsSecond +3.1% · 9.3 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.3 turns.
  • 142 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 10.6 turns.
  • Struggles against a deck resisting Shadow: elimination in 10.4 turns.
  • Relies on Nocturnal Burn (Apprentice of Death).

How the game goes

  1. Turn 3: first bonuses (Squall, Emissary of Nightmares).
  2. Turn 6: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended

Bomb-8

Snow Warrior

Applies the "Bomba" passive on turn 8

Recommended

Revitalization

Apprentice of Death

5% chance each turn to restore this card’s HP to maximum.

Recommended

Mystery

Astry

Start the game with the "Mystery" passive

Recommended
Adapt in the workshop

How it wins

Generation

Squall, Emissary of Nightmares (+8 Fire, +8 Light); Snow Warrior (+6 everywhere); Astry (+40 random). First bonuses on turn 3.

Damage

Nocturnal Burn (Apprentice of Death): 68% of the damage; Cosmic Light (Squall, Emissary of Nightmares): 12% of the damage. 2,960 useful damage, opponent eliminated in 8.3 turns.

Survival

142 healing over the game, mostly from Astry. 3,345 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2Abilities on cooldown.

Abilities on cooldown.

See the rest of the planCollapse the plan+8 turns
03Turn 3535 damage
Snow Warrior
MultiboostSnow Warrior
All +3
Apprentice of Death
Nocturnal BurnApprentice of Death
267 damage
Snow Warrior
EarthcleaveSnow Warrior
70 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
70 damageFire +4
Astry
ChiaroscuroAstry
54 damage+66
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
74 damageLight +4
04Turn 40 damage
Astry
Misunderstood GeniusAstry
random +40
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 61,108 damage
Snow Warrior
MultiboostSnow Warrior
All +3
Apprentice of Death
Nocturnal BurnApprentice of Death
574 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
169 damageFire +4
Snow Warrior
EarthcleaveSnow Warrior
137 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
228 damageLight +4
07Turn 7506 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
506 damage
08Turn 8Abilities on cooldown.

Abilities on cooldown.

09Turn 9396 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
396 damage
10Turn 10Simulation complete.

Simulation complete.