- Scorching BiteabilityDeck core
- toxDeck core
- toxDeck core
Astry + Vladislaus
Astry + Vladislaus (with King of the Blazing Flames and Apprentice of Death) is the 31st deck with an advanced collection in the SPAM 1.23 tier list at Celeste · Legend (tier D) and keeps that tier in all three ranks with these talents. Elemental ramp deck in Fire and Shadow, estimated elimination in 9.6 turns; first Tox to aim for: Fireheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Double InfluxabilityDeck core
- TransfusionabilityDeck core
- toxDeck core
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT2to buy
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT4to buy
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Fireheart
- T4Graveyard
- T6skip
- T8skip
- T10skip
Fireheart
Astry · Common
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +3.3% → +0%
Avoid for this deck
Waterheart · Lightheart · Natureheart · Vitalheart · Shapeshifter · Mimicry · Multiplier · Mystery · Optimisation · Taunt · Reset · Punching Bag · Ancient Healing · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4% · 11 turnsSecond +4% · 11.2 turns
- Fragile deck+26.8%8.2 turns · strength
- Tank deck-47.5%15 turns · weakness
- Resists Fire-38.4%13 turns · weakness
- Resists Water0%10.2 turns
- Resists Earth-13.4%10.3 turns · weakness
- Resists Nature0%10.2 turns
- Resists Shadow-38.4%12.9 turns · weakness
- Resists Light0%10.2 turns
Strengths
- Eliminates the opponent in 9.6 turns.
- 1,101 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 13 turns.
- Struggles against a deck resisting Shadow: elimination in 12.9 turns.
- Only one generator: Astry.
How the game goes
- Turn 4: first bonuses (Astry).
- Turn 6: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 8: damage peak (807).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Counter
King of the Blazing FlamesOnce per game, when this card takes damage while below 25% HP, it retaliates by using all its abilities on the card that attacked it.
RecommendedVital Surge
VladislausAt the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
RecommendedReckless
AstryImmediately applies "Random Metamorph" to this card and grants (+500) HP.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedHow it wins
Generation
Astry (+80 random). First bonuses on turn 4.
Damage
Nocturnal Burn (Apprentice of Death): 62% of the damage; Double Influx (Vladislaus): 19% of the damage. 2,920 useful damage, opponent eliminated in 9.6 turns.
Survival
1,101 healing over the game, mostly from Vladislaus and Astry. 2,755 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.