- Word-ChewabilityDeck core
- Replace : Punching BagT4to buy
- toxReplaceable
Aleera + Apprentice of Death
Aleera + Apprentice of Death (with Sky Dragon and Astry) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier B at Celeste · Legend, B at Gold · Crystal and S at Bronze · Silver. Aggro deck across 3 elements, estimated elimination in 6.2 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalBBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6skip
Berserk
Astry · Common
Berserk
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +2.1% → +0.1%
Avoid for this deck
Bomba · Waterheart · Earthheart · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.9% · 7.7 turnsSecond +1.9% · 7.3 turns
- Fragile deck+12.8%4.6 turns · strength
- Tank deck-50.1%12.2 turns · weakness
- Resists Fire-7%6.7 turns · weakness
- Resists Water0%5.9 turns
- Resists Earth0%5.9 turns
- Resists Nature-22.4%8.4 turns · weakness
- Resists Shadow-39.4%10.3 turns · weakness
- Resists Light-13.6%7.4 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 6.2 turns.
- 246 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 10.3 turns.
- Struggles against a deck resisting Nature: elimination in 8.4 turns.
How the game goes
- Turn 4: first bonuses (Sky Dragon).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedBlue Whale
AstryIncreases this card’s HP by (+200)
RecommendedHow it wins
Generation
Sky Dragon (+8 Nature); Astry (+40 random). First bonuses on turn 4.
Damage
Nocturnal Burn (Apprentice of Death): 41% of the damage; Word-Chew (Aleera, Nightmare-Eater): 33% of the damage. 2,920 useful damage, opponent eliminated in 6.2 turns.
Survival
246 healing over the game, mostly from Astry. 3,014 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
04Turn 41,097 damage
05Turn 5812 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.