Master Amphibian + Rob the Adventurer

Master Amphibian + Rob the Adventurer (with Astry and Nebular Aristocrat) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Elemental ramp deck in Earth and Water, estimated elimination in 7.4 turns; first Tox to aim for: Poison on turn 2.

AccessibleElemental rampEarthWater
CTier64.9% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Astry

Light · Rare

  1. Misunderstood GeniusabilityDeck core
  2. ChiaroscuroabilityReplaceable
  3. Free slotT6
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT8
    to buy
  3. toxReplaceable

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings326 Spamtons generated+39.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 55 SpamtonsPoison
  2. T4Luck 4 · 164 SpamtonsPhoenix
  3. T6Luck 6 · 277 SpamtonsBerserk
  4. T8Luck 8 · 326 SpamtonsEarthheart
T2

Poison

Master Amphibian · Common

+17.9%
T4

Phoenix

Nebular Aristocrat · Rare

+10.2%
T6

Berserk

Astry · Rare

+4%
T8

Earthheart

Rob the Adventurer · Epic

Replace : Shadowheart

+7.1%

Expected value of a random purchase, before → after this plan: +2.8% → +0.4%

Avoid for this deck

Shadowheart · Fireheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality

Theoretical score12,343
Estimated elimination7.4 turns
Effective HP3,277
Healing74
Spamtons / turn26

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +0.2% · 7.7 turnsSecond -0.2% · 7.6 turns

Strengths

  • Eliminates the opponent in 7.4 turns.
  • 74 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 8.3 turns.
  • Struggles against a deck resisting Water: elimination in 8.2 turns.
  • Only one generator: Astry.

How the game goes

  1. Turn 4: first bonuses (Astry).
  2. Turn 5: first big hit, Miasmas of Wisdom (Master Amphibian).
  3. Turn 4: damage peak (825).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Hardening

Master Amphibian

Increases this card’s elemental resistances by (+10%).

Recommended

Reckless

Astry

At the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended
Adapt in the workshop

How it wins

Generation

Astry (+80 random). First bonuses on turn 4.

Damage

Miasmas of Wisdom (Master Amphibian): 97% of the damage; Chiaroscuro (Astry): 3% of the damage. 2,960 useful damage, opponent eliminated in 7.4 turns.

Survival

74 healing over the game, mostly from Astry. 3,277 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 190 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
90 damage
02Turn 2132 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
132 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3194 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
161 damage
Astry
ChiaroscuroAstry
33 damage+29
04Turn 4325 damage
Astry
Misunderstood GeniusAstry
random +40
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
325 damage
05Turn 5382 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
382 damage
06Turn 6554 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
499 damage
Astry
ChiaroscuroAstry
55 damage+45
07Turn 7509 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
509 damage
08Turn 8726 damage
Astry
Misunderstood GeniusAstry
random +40
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Master Amphibian
Miasmas of WisdomMaster Amphibian
726 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.