Flesh-Melding Chimera + Astry

Flesh-Melding Chimera + Astry (with Floral Zombie and Pyrocock) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and A at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 8.1 turns; first Tox to aim for: Vampirism on turn 2.

IntermediateElemental rampNatureWater
CTier59.9% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. toxReplaceable
  3. Replace : NatureheartT8
    to buy

Pyrocock

Fire · Rare

  1. CacophonyabilityDeck core
  2. Cry of the PerchabilityDeck core
  3. Replace : ResetT4
    to buy

Flesh-Melding Chimera

Water · Rare

  1. Arctic GallopabilityDeck core
  2. toxReplaceable
  3. Replace : BrutalT2
    to buy

Astry

Light · Rare

  1. Misunderstood GeniusabilityDeck core
  2. ChiaroscuroabilityDeck core
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings319 Spamtons generated+30% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 55 SpamtonsVampirism
  2. T4Luck 4 · 114 SpamtonsHeart Resistance
  3. T6Luck 6 · 177 SpamtonsAncient Healing
  4. T8Luck 8 · 289 SpamtonsNatureheart
T2

Vampirism

Flesh-Melding Chimera · Common

Replace : Brutal

+9.2%
T4

Heart Resistance

Pyrocock · Rare

Replace : Reset

+4.6%
T6

Ancient Healing

Astry · Rare

+2.2%
T8

Natureheart

Floral Zombie · Epic

Replace : Natureheart

+14%

Expected value of a random purchase, before → after this plan: +4.1% → +0.1%

Avoid for this deck

Camouflage · Earthheart · Inversion · Shapeshifter · Reset · Revenge · Temporality · Tenacity

Theoretical score11,520
Estimated elimination8.1 turns
Effective HP5,204
Healing687
Spamtons / turn26

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.4% · 10 turnsSecond +2.4% · 9.5 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 8.1 turns.
  • 687 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 10.6 turns.

How the game goes

  1. Turn 4: first bonuses (Astry).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Transition

Floral Zombie

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Soul Vitality

Pyrocock

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Critical

Flesh-Melding Chimera

Critical bonus (+10%).

Recommended

Reckless

Astry

At the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.

Recommended
Adapt in the workshop

How it wins

Generation

Astry (+80 random); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 4.

Damage

Aquatic Curse (Floral Zombie): 41% of the damage; Arctic Gallop (Flesh-Melding Chimera): 28% of the damage. 3,040 useful damage, opponent eliminated in 8.1 turns.

Survival

687 healing over the game, mostly from Flesh-Melding Chimera and Astry. 5,204 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 136 damage
Pyrocock
Cry of the PerchPyrocock
36 damage
02Turn 2223 damage
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
186 damage+140
Pyrocock
Cry of the PerchPyrocock
37 damage
See the rest of the planCollapse the plan+8 turns
03Turn 365 damage
Astry
ChiaroscuroAstry
27 damage+29
Pyrocock
Cry of the PerchPyrocock
38 damage
04Turn 4361 damage
Astry
Misunderstood GeniusAstry
random +40
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
302 damage+226
Pyrocock
Cry of the PerchPyrocock
59 damage
05Turn 560 damage
Pyrocock
Cry of the PerchPyrocock
60 damage
06Turn 6563 damage
Pyrocock
CacophonyPyrocock
Fire +8 · Nature +8
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
382 damage+286
Astry
ChiaroscuroAstry
42 damage+45
Pyrocock
Cry of the PerchPyrocock
139 damage
07Turn 7141 damage
Pyrocock
Cry of the PerchPyrocock
141 damage
08Turn 81,439 damage
Astry
Misunderstood GeniusAstry
random +40
Floral Zombie
Aquatic CurseFloral Zombie
1,264 damage
Pyrocock
Cry of the PerchPyrocock
175 damage
09Turn 9178 damage
Pyrocock
Cry of the PerchPyrocock
178 damage
10Turn 10Simulation complete.

Simulation complete.