- Aquatic CurseabilityDeck core
- toxReplaceable
- Replace : NatureheartT8to buy
Flesh-Melding Chimera + Astry
Flesh-Melding Chimera + Astry (with Floral Zombie and Pyrocock) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and A at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 8.1 turns; first Tox to aim for: Vampirism on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT4to buy
- Arctic GallopabilityDeck core
- toxReplaceable
- Replace : BrutalT2to buy
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Vampirism
- T4Heart Resistance
- T6Ancient Healing
- T8Natureheart
Vampirism
Flesh-Melding Chimera · Common
Replace : Brutal
Heart Resistance
Pyrocock · Rare
Replace : Reset
Ancient Healing
Astry · Rare
Natureheart
Floral Zombie · Epic
Replace : Natureheart
Expected value of a random purchase, before → after this plan: +4.1% → +0.1%
Avoid for this deck
Camouflage · Earthheart · Inversion · Shapeshifter · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.4% · 10 turnsSecond +2.4% · 9.5 turns
- Fragile deck+13.2%7.8 turns · strength
- Tank deck-26.9%13 turns · weakness
- Resists Fire-2.5%9.7 turns
- Resists Water-4.4%9.8 turns
- Resists Earth0%9.2 turns
- Resists Nature-12.3%10.6 turns · weakness
- Resists Shadow-1.1%9.3 turns
- Resists Light0%9.2 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.1 turns.
- 687 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 10.6 turns.
How the game goes
- Turn 4: first bonuses (Astry).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Transition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedSoul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedCritical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedReckless
AstryAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedHow it wins
Generation
Astry (+80 random); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 4.
Damage
Aquatic Curse (Floral Zombie): 41% of the damage; Arctic Gallop (Flesh-Melding Chimera): 28% of the damage. 3,040 useful damage, opponent eliminated in 8.1 turns.
Survival
687 healing over the game, mostly from Flesh-Melding Chimera and Astry. 5,204 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
04Turn 4361 damage
06Turn 6563 damage
08Turn 81,439 damage
10Turn 10Simulation complete.
Simulation complete.