- Elemental DrainabilityDeck core
- toxDeck core
- Free slotT2to buy
Deer of Mournful Colors + Yotaru
Deer of Mournful Colors + Yotaru (with Rob the Adventurer and Astry) is in the SPAM 1.23 tier list at Celeste · Legend, tier B (11th of 40); with these talents it is S at Bronze · Silver and A at Gold · Crystal. Elemental ramp deck across 6 elements, estimated elimination in 8.3 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- AdventureabilityDeck core
- toxReplaceable
- Replace : EarthheartT8to buy
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityReplaceable
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6skip
- T8Berserk
Poison
Deer of Mournful Colors · Common
Berserk
Astry · Rare
Berserk
Rob the Adventurer · Epic
Replace : Earthheart
Expected value of a random purchase, before → after this plan: +3.6% → +1%
Avoid for this deck
Bomba · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.1% · 8.4 turnsSecond +2.1% · 8 turns
- Fragile deck+7.3%7.3 turns · strength
- Tank deck-9.4%9.1 turns · weakness
- Resists Fire-1.4%8.3 turns
- Resists Water-1.4%8.3 turns
- Resists Earth-2%8.3 turns
- Resists Nature-1.4%8.3 turns
- Resists Shadow-2.3%8.3 turns
- Resists Light-1.4%8.3 turns
Strengths
- Eliminates the opponent in 8.3 turns.
- 1,458 healing over the game.
- No weakness against element-resistant decks.
Weak spots
- Only one generator: Astry.
- Relies on Elemental Drain (Deer of Mournful Colors).
How the game goes
- Turn 4: first bonuses (Astry).
- Turn 7: first big hit, Elemental Drain (Deer of Mournful Colors).
- Turn 9: damage peak (897).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Armor
Deer of Mournful ColorsWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedEvolution
Rob the AdventurerIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedBlue Whale
AstryIncreases this card’s HP by (+200)
RecommendedHow it wins
Generation
Astry (+80 random). First bonuses on turn 4.
Damage
Elemental Drain (Deer of Mournful Colors): 96% of the damage; Chiaroscuro (Astry): 4% of the damage. 2,920 useful damage, opponent eliminated in 8.3 turns.
Survival
1,458 healing over the game, mostly from Deer of Mournful Colors and Astry. 4,593 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 142 damage
02Turn 276 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3145 damage
04Turn 4274 damage
05Turn 5310 damage
06Turn 6501 damage
07Turn 7454 damage
08Turn 8822 damage
09Turn 9897 damage
10Turn 10Simulation complete.
Simulation complete.