- Arctic GallopabilityDeck core
- toxDeck core
- toxDeck core
Floral Zombie + Flesh-Melding Chimera
Floral Zombie + Flesh-Melding Chimera (with Aidan and Astry) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Elemental ramp deck in Water and Nature, estimated elimination in 7.9 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- LucksterabilityDeck core
- Replace : Pay-torchT8to buy
- Replace : VanishT4to buy
- Aquatic CurseabilityDeck core
- toxReplaceable
- toxReplaceable
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityReplaceable
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Ancient Healing
- T6skip
- T8Berserk
Berserk
Astry · Common
Ancient Healing
Aidan · Rare
Replace : Vanish
Berserk
Aidan · Epic
Replace : Pay-torch (ability)
Expected value of a random purchase, before → after this plan: +1.1% → +0.2%
Avoid for this deck
Shapeshifter · Optimisation · Reset · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.1% · 8.1 turnsSecond +0.1% · 8.1 turns
- Fragile deck+4.9%7.1 turns
- Tank deck-25.6%10.4 turns · weakness
- Resists Fire0%7.8 turns
- Resists Water-3.7%8.1 turns
- Resists Earth0%7.8 turns
- Resists Nature-3.7%8.1 turns
- Resists Shadow-0.1%7.8 turns
- Resists Light0%7.8 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.9 turns.
- 903 healing over the game.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Critical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedFocus
AidanAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedTransition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedReckless
AstryAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedHow it wins
Generation
Aidan (+70 random); Astry (+80 random). First bonuses on turn 1.
Damage
Arctic Gallop (Flesh-Melding Chimera): 47% of the damage; Aquatic Curse (Floral Zombie): 46% of the damage. 2,960 useful damage, opponent eliminated in 7.9 turns.
Survival
903 healing over the game, mostly from Flesh-Melding Chimera and Astry. 3,477 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
04Turn 4391 damage
06Turn 6526 damage
08Turn 81,947 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.