- Word-ChewabilityDeck core
- Replace : Punching BagT6to buy
- Replace : ShadowheartT8to buy
Aleera + Yotaru
Aleera + Yotaru (with Flesh-Melding Chimera and Léo) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck in Shadow, estimated elimination in 7.8 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- Arctic GallopabilityDeck core
- toxDeck core
- Replace : MimicryT2to buy
- Purifying FlashabilityDeck core
- toxReplaceable
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Poison
- T8Waterheart
Poison
Flesh-Melding Chimera · Common
Replace : Mimicry
Berserk
Léo · Rare
Poison
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Waterheart
Aleera, Nightmare-Eater · Epic
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +1.2% → +0%
Avoid for this deck
Inversion
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -5% · 8.3 turnsSecond +5% · 7.2 turns
- Fragile deck+6.1%6.9 turns · strength
- Tank deck-18.5%9.1 turns · weakness
- Resists Fire0%7.5 turns
- Resists Water-2.5%7.7 turns
- Resists Earth0%7.5 turns
- Resists Nature-2.5%7.7 turns
- Resists Shadow-12.5%8.6 turns · weakness
- Resists Light-0.3%7.5 turns
Strengths
- Eliminates the opponent in 7.8 turns.
- 358 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.6 turns.
- Relies on Word-Chew (Aleera, Nightmare-Eater).
How the game goes
- Turn 6: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 8: damage peak (1,354).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedCritical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedLife-8
LéoThe card's HP and max HP are doubled at the start of turn 8
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Word-Chew (Aleera, Nightmare-Eater): 77% of the damage; Arctic Gallop (Flesh-Melding Chimera): 21% of the damage. 2,920 useful damage, opponent eliminated in 7.8 turns.
Survival
358 healing over the game, mostly from Flesh-Melding Chimera. 4,435 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2175 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4661 damage
06Turn 6894 damage
08Turn 81,354 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.