- DoubleshadowabilityKeep
- DarkaquaabilityKeep
- Free slotT2to buy
Ramp Shadow / Earth · Gleam of the White Fox
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Bang-BoomabilityKeep
- toxKeep
- toxKeep
- AdventureabilityKeep
- toxKeep
- toxKeep
- Draconic DualityabilityKeep
- toxKeep
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Stun
Gleam of the White Fox · Legendary
Expected value of a random purchase, before → after this plan: +0.3% → +0.2%
Avoid for this deck
Fireheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-0.7%10 turns
- Tank deck-16.9%14.6 turns · weakness
- Resists Fire0%11.7 turns
- Resists Water0%11.7 turns
- Resists Earth0%11.7 turns
- Resists Nature0%11.7 turns
- Resists Shadow-13.1%13.8 turns · weakness
- Resists Light-0.7%11.8 turns
Strengths
- 4 cards with active generation.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Shadow resistance: -13% score, elimination in 13.8 turns against that profile.
- No healing in the simulation.
- Elimination extrapolated beyond the simulation horizon.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Shadow / Earth axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 11.7 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Strike
Gleam of the White FoxIncreases critical damage by (+1).
RecommendedHardening
Canine SpecterIncreases this card’s elemental resistances by (+15%).
RecommendedDoomed Hour
Rob the AdventurerApplies Eternity to all enemy cards when this card is killed.
RecommendedShadow Heart
Dragon of the Infernal CityStart the game with the "Shadowheart" passive
RecommendedWhy it works
Start the engine
Gleam of the White Fox, Canine Specter, Rob the Adventurer, Dragon of the Infernal City feed the composition with bonuses. The main axes are Shadow / Earth / Light. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Gleam of the White Fox + Canine Specter have the strongest individual offensive profiles in this composition. The deck reaches 2,393 useful simulated damage, with elimination estimated at 11.7 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 3,138 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2233 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4472 damage
06Turn 6529 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 8796 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.