Ramp Shadow / Earth · Gleam of the White Fox

Four cards. A shared purpose.

AccessibleElemental rampShadowEarth
CTier60.5% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Gleam of the White Fox

Shadow · Rare

  1. DoubleshadowabilityKeep
  2. DarkaquaabilityKeep
  3. Free slotT2
    to buy

Canine Specter

Shadow · Common

  1. Bang-BoomabilityKeep
  2. toxKeep
  3. toxKeep

Rob the Adventurer

Earth · Common

  1. AdventureabilityKeep
  2. toxKeep
  3. toxKeep

Dragon of the Infernal City

Fire · Common

  1. Draconic DualityabilityKeep
  2. toxKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

5 shop openings255 Spamtons generated+3.4% Plan potential
T2

Stun

Gleam of the White Fox · Legendary

+3.4%

Expected value of a random purchase, before → after this plan: +0.3% → +0.2%

Avoid for this deck

Fireheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Temporality

Theoretical score9,591
Estimated elimination11.7 turns
Effective HP3,138
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 4 cards with active generation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Shadow resistance: -13% score, elimination in 13.8 turns against that profile.
  • No healing in the simulation.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Shadow / Earth axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 11.7 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Strike

Gleam of the White Fox

Increases critical damage by (+1).

Recommended

Hardening

Canine Specter

Increases this card’s elemental resistances by (+15%).

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

Shadow Heart

Dragon of the Infernal City

Start the game with the "Shadowheart" passive

Recommended
Adapt in the workshop

Why it works

Start the engine

Gleam of the White Fox, Canine Specter, Rob the Adventurer, Dragon of the Infernal City feed the composition with bonuses. The main axes are Shadow / Earth / Light. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Gleam of the White Fox + Canine Specter have the strongest individual offensive profiles in this composition. The deck reaches 2,393 useful simulated damage, with elimination estimated at 11.7 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 3,138 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Rob the Adventurer
AdventureRob the Adventurer
02Turn 2233 damage
Rob the Adventurer
AdventureRob the Adventurer
Gleam of the White Fox
DoubleshadowGleam of the White Fox
97Shadow +2
Canine Specter
Bang-BoomCanine Specter
95
Dragon of the Infernal City
Draconic DualityDragon of the Infernal City
41
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Rob the Adventurer
AdventureRob the Adventurer
04Turn 4472 damage
Rob the Adventurer
AdventureRob the Adventurer
Gleam of the White Fox
DarkaquaGleam of the White Fox
90
Gleam of the White Fox
DoubleshadowGleam of the White Fox
179Shadow +2
Canine Specter
Bang-BoomCanine Specter
144
Dragon of the Infernal City
Draconic DualityDragon of the Infernal City
59
05Turn 50 damage
Rob the Adventurer
AdventureRob the Adventurer
06Turn 6529 damage
Gleam of the White Fox
DoubleshadowGleam of the White Fox
261Shadow +2
Canine Specter
Bang-BoomCanine Specter
191
Dragon of the Infernal City
Draconic DualityDragon of the Infernal City
77
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8796 damage
Gleam of the White Fox
DoubleshadowGleam of the White Fox
322Shadow +2
Gleam of the White Fox
DarkaquaGleam of the White Fox
150
Canine Specter
Bang-BoomCanine Specter
229
Dragon of the Infernal City
Draconic DualityDragon of the Infernal City
95
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 10561 damage
Gleam of the White Fox
DoubleshadowGleam of the White Fox
383Shadow +2
Canine Specter
Bang-BoomCanine Specter
178