Ramp Shadow / Earth · Gleam of the White Fox

Four cards. A shared purpose.

IntermediateElemental rampShadowEarth
CTier62.4% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Canine Specter

Shadow · Common

  1. Bang-BoomabilityKeep
  2. toxKeep
  3. toxKeep

Gleam of the White Fox

Shadow · Rare

  1. DoubleshadowabilityKeep
  2. DarkaquaabilityKeep
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityKeep
  2. toxKeep
  3. toxKeep

Codex of Ancient Woes

Shadow · Epic

  1. Dark ScriptabilityKeep
  2. toxKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

5 shop openings265 Spamtons generated+23.6% Plan potential
T2

Multiplier

Gleam of the White Fox · Rare

+23.6%

Expected value of a random purchase, before → after this plan: +0.6% → +0.1%

Avoid for this deck

AoE · Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Poison · Reset · Revenge · Punching Bag · Temporality

Theoretical score9,764
Estimated elimination10.8 turns
Effective HP3,675
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 4 cards with active generation.
  • Control effects contributing to the model’s score.
  • No elemental resistance costs it more than 5% of its score.

Watch points

  • No healing in the simulation.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Shadow / Earth axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 10.8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Hardening

Canine Specter

Increases this card’s elemental resistances by (+15%).

Recommended

Strike

Gleam of the White Fox

Increases critical damage by (+1).

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

F/W-Shield

Codex of Ancient Woes

Fire resistance (+25%) Water resistance (+25%)

Recommended
Adapt in the workshop

Why it works

Start the engine

Canine Specter, Gleam of the White Fox, Rob the Adventurer, Codex of Ancient Woes feed the composition with bonuses. The main axes are Shadow / Earth / Light. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Gleam of the White Fox + Canine Specter have the strongest individual offensive profiles in this composition. The deck reaches 2,601 useful simulated damage, with elimination estimated at 10.8 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 3,675 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +1
Rob the Adventurer
AdventureRob the Adventurer
02Turn 2201 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +2
Rob the Adventurer
AdventureRob the Adventurer
Gleam of the White Fox
DoubleshadowGleam of the White Fox
103Shadow +2
Canine Specter
Bang-BoomCanine Specter
98
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +3
Rob the Adventurer
AdventureRob the Adventurer
04Turn 4497 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +4
Rob the Adventurer
AdventureRob the Adventurer
Gleam of the White Fox
DoubleshadowGleam of the White Fox
220Shadow +2
Gleam of the White Fox
DarkaquaGleam of the White Fox
111
Canine Specter
Bang-BoomCanine Specter
166
05Turn 50 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +5
Rob the Adventurer
AdventureRob the Adventurer
06Turn 6624 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +6
Gleam of the White Fox
DoubleshadowGleam of the White Fox
376Shadow +2
Canine Specter
Bang-BoomCanine Specter
248
07Turn 70 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +7
08Turn 81,103 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +8
Gleam of the White Fox
DoubleshadowGleam of the White Fox
537Shadow +2
Gleam of the White Fox
DarkaquaGleam of the White Fox
230
Canine Specter
Bang-BoomCanine Specter
336
09Turn 90 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +9
10Turn 10874 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +10
Gleam of the White Fox
DoubleshadowGleam of the White Fox
728Shadow +2
Canine Specter
Bang-BoomCanine Specter
146