Radiant Shinobi + Zayd

Radiant Shinobi + Zayd (with Commando Gerz and Mistress of Tints) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (25th of 40); with these talents it is D at Gold · Crystal. Midrange deck in Light and Earth, estimated elimination in 9.3 turns; first Tox to aim for: Graveyard on turn 2.

Advanced collectionMidrangeLightEarth
CTier60.4% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. Replace : BerserkT8
    to buy

Zayd

Earth · Legendary

  1. World's EndabilityDeck core
  2. FortressabilityDeck core
  3. toxDeck core

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityDeck core
  2. Kung‑FuabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings333 Spamtons generated+15% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 45 SpamtonsGraveyard
  2. T4Luck 4 · 94 SpamtonsGraveyard
  3. T6Luck 6 · 191 Spamtonsskip
  4. T8Luck 8 · 286 SpamtonsBerserk
  5. T10Luck 10 · 333 Spamtonsskip
T2

Graveyard

Mistress of Tints · Common

+2.5%
T4

Graveyard

Radiant Shinobi · Rare

+6.4%
T8

Berserk

Commando Gerz · Epic

Replace : Berserk

+6.1%

Expected value of a random purchase, before → after this plan: +1.2% → +0%

Avoid for this deck

Bomba · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality

Theoretical score11,234
Estimated elimination9.3 turns
Effective HP5,486
Healing0
Spamtons / turn21

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.3% · 9.9 turnsSecond +3.3% · 9.3 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.3 turns.
  • No weakness against element-resistant decks.

Weak spots

  • No healing.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 5: first big hit, Yellow Lightning (Radiant Shinobi).
  3. Turn 10: damage peak (897).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Shared Shield

Zayd

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Multicolor

Radiant Shinobi

Gains (+1) in each element with every attack from this card

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Mistress of Tints (+9 everywhere). First bonuses on turn 2.

Damage

Final Delight (Commando Gerz): 26% of the damage; Elemental Chaos (Mistress of Tints): 25% of the damage. 2,920 useful damage, opponent eliminated in 9.3 turns.

Survival

No healing: with 5,486 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 20 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
See the rest of the planCollapse the plan+8 turns
03Turn 3218 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Zayd
FortressZayd
Mistress of Tints
Elemental ChaosMistress of Tints
218 damage
04Turn 40 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
05Turn 5862 damage
Radiant Shinobi
Yellow LightningRadiant Shinobi
534 damage
Radiant Shinobi
Kung‑FuRadiant Shinobi
328 damage
06Turn 6305 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Zayd
FortressZayd
Mistress of Tints
Elemental ChaosMistress of Tints
305 damage
07Turn 7826 damage
Zayd
World's EndZayd
826 damage
08Turn 80 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
09Turn 9360 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
360 damage
10Turn 10897 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
897 damage