- Word-ChewabilityDeck core
- Replace : Punching BagT6to buy
- toxReplaceable
Mistress of Tints + Apprentice of Death
Mistress of Tints + Apprentice of Death (with Aleera and Blue-Stone-Eater) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier A at Celeste · Legend, S at Gold · Crystal and S at Bronze · Silver. Aggro deck across 3 elements, estimated elimination in 6.3 turns; first Tox to aim for: Earthheart on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- Rock-SwallowerabilityDeck core
- toxDeck core
- Replace : ResetT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Earthheart
- T4Berserk
- T6Phoenix
Earthheart
Mistress of Tints · Common
Berserk
Blue-Stone-Eater · Rare
Replace : Reset
Phoenix
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +1.4% → +0.1%
Avoid for this deck
Bomba · Waterheart · Lightheart · Natureheart · Inversion · Shapeshifter · Multiplier · Taunt · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.6% · 6.6 turnsSecond +3.6% · 5.7 turns
- Fragile deck+9.1%4.6 turns · strength
- Tank deck-33.4%9.1 turns · weakness
- Resists Fire-4.9%6.1 turns
- Resists Water-1.1%5.7 turns
- Resists Earth-5.6%6.2 turns · weakness
- Resists Nature-1.1%5.7 turns
- Resists Shadow-10.8%6.7 turns · weakness
- Resists Light-1.1%5.7 turns
Strengths
- Eliminates the opponent in 6.3 turns.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 6.7 turns.
- Struggles against a deck resisting Earth: elimination in 6.2 turns.
- No healing.
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (920).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedPhoenix Feather
Blue-Stone-Eater50% chance to regain the Phoenix passive once used.
RecommendedHow it wins
Generation
Mistress of Tints (+6 everywhere). First bonuses on turn 3.
Damage
Nocturnal Burn (Apprentice of Death): 34% of the damage; Word-Chew (Aleera, Nightmare-Eater): 34% of the damage. 2,920 useful damage, opponent eliminated in 6.3 turns.
Survival
No healing: with 2,852 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3738 damage
06Turn 6597 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.