Mistress of Tints + Apprentice of Death

Mistress of Tints + Apprentice of Death (with Fire King and Scorch) is the 25th deck with an intermediate collection in the SPAM 1.26 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 7.3 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateMidrangeFireShadow
DTier46% · Relative indexv1.26

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Fire King

Fire · Epic

  1. Blade-FabilityDeck core
  2. Burning ChoiceabilityDeck core
  3. toxDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT6
    to buy
  3. toxDeck core

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. toxReplaceable
  3. Free slotT2
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings412 Spamtons generated+53.3% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 69 SpamtonsGraveyard
  2. T4Luck 4 · 242 SpamtonsBerserk
  3. T6Luck 6 · 305 SpamtonsGraveyard
  4. T8Luck 8 · 412 Spamtonsskip
T2

Graveyard

Scorch, the Ignited Lizards · Common

+28%
T4

Berserk

Mistress of Tints · Rare

+19.6%
T6

Graveyard

Apprentice of Death · Rare

Replace : Graveyard

+5.7%

Expected value of a random purchase, before → after this plan: +2.8% → +0.1%

Avoid for this deck

Inversion · Shapeshifter · Optimisation · Reset · Temporality · Vampirism

Theoretical score9,982
Estimated elimination7.3 turns
Effective HP2,921
Healing256
Spamtons / turn33

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +1.2% · 9.1 turnsSecond -1.2% · 9.8 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 7.3 turns.
  • 256 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 11.6 turns.
  • Struggles against a deck resisting Shadow: elimination in 9.9 turns.
  • Relies on Nocturnal Burn (Apprentice of Death).

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Ultimate Reset

Fire King

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Doomed Hour

Apprentice of Death

Applies Eternity to all enemy cards when this card is killed.

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Multi Start

Mistress of Tints

Gain (+2) in each element.

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); Mistress of Tints (+6 everywhere); Fire King (+11 Fire). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 76% of the damage; Elemental Chaos (Mistress of Tints): 16% of the damage. 2,960 useful damage, opponent eliminated in 7.3 turns.

Survival

256 healing over the game. 2,921 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
02Turn 20 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
See the rest of the planCollapse the plan+8 turns
03Turn 3674 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
376 damage
Mistress of Tints
Elemental ChaosMistress of Tints
204 damage
Fire King
Blade-FFire King
94 damage
04Turn 4461 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
461 damage
05Turn 5618 damage
Fire King
Burning ChoiceFire King
Fire +11
Apprentice of Death
Nocturnal BurnApprentice of Death
618 damage
06Turn 6513 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
331 damage
Fire King
Blade-FFire King
182 damage
07Turn 7554 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
554 damage
08Turn 8594 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
594 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.