- Blade-FabilityDeck core
- Burning ChoiceabilityDeck core
- toxDeck core
Mistress of Tints + Apprentice of Death
Mistress of Tints + Apprentice of Death (with Fire King and Scorch) is the 25th deck with an intermediate collection in the SPAM 1.26 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 7.3 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT6to buy
- toxDeck core
- FlameflowabilityDeck core
- toxReplaceable
- Free slotT2to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6Graveyard
- T8skip
Graveyard
Scorch, the Ignited Lizards · Common
Berserk
Mistress of Tints · Rare
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +2.8% → +0.1%
Avoid for this deck
Inversion · Shapeshifter · Optimisation · Reset · Temporality · Vampirism
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.2% · 9.1 turnsSecond -1.2% · 9.8 turns
- Fragile deck+38.7%5.8 turns · strength
- Tank deck-36.4%13.2 turns · weakness
- Resists Fire-51.3%11.6 turns · weakness
- Resists Water-3%9.1 turns
- Resists Earth-3%9.1 turns
- Resists Nature-0.2%8.9 turns
- Resists Shadow-11.6%9.9 turns · weakness
- Resists Light-0.2%8.9 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 7.3 turns.
- 256 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 11.6 turns.
- Struggles against a deck resisting Shadow: elimination in 9.9 turns.
- Relies on Nocturnal Burn (Apprentice of Death).
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Ultimate Reset
Fire KingThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); Mistress of Tints (+6 everywhere); Fire King (+11 Fire). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 76% of the damage; Elemental Chaos (Mistress of Tints): 16% of the damage. 2,960 useful damage, opponent eliminated in 7.3 turns.
Survival
256 healing over the game. 2,921 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3674 damage
04Turn 4461 damage
06Turn 6513 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.