- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotto buy
Mistress of Tints + Apprentice of Death
Mistress of Tints + Apprentice of Death (with Scorch and Catimimi) is one of the best Fire decks of the SPAM 1.23 tier list (tier C); with these talents it is S at Bronze · Silver and S at Gold · Crystal. Aggro deck in Fire and Shadow, estimated elimination in 6.9 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- FlameflowabilityDeck core
- toxReplaceable
- Free slotT4to buy
- Darkflight SlapabilityDeck core
- Free slotT2to buy
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Vitalheart
- T6Poison
Poison
Catimimi · Common
Vitalheart
Scorch, the Ignited Lizards · Rare
Poison
Catimimi · Rare
Expected value of a random purchase, before → after this plan: +5.8% → +1.9%
Avoid for this deck
Waterheart · Lightheart · Earthheart · Inversion · Shapeshifter · Optimisation · Taunt · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.4% · 7.4 turnsSecond -2.4% · 7.7 turns
- Fragile deck+25.7%4.8 turns · strength
- Tank deck-36%11 turns · weakness
- Resists Fire-15.1%8.7 turns · weakness
- Resists Water+1.6%7 turns
- Resists Earth+1.6%7 turns
- Resists Nature+0.1%7.1 turns
- Resists Shadow-9.6%8.1 turns · weakness
- Resists Light0%7.2 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 6.9 turns.
- 28 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 8.7 turns.
- Struggles against a deck resisting Shadow: elimination in 8.1 turns.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (1,010).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multi Start
Mistress of TintsGain (+3) in each element.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedLegacy
CatimimiGain (+50) Spamton when this card is killed.
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+9 Fire, +9 Water, +9 Earth); Catimimi (+6 Shadow, +6 Nature, +6 Fire); Mistress of Tints (+6 everywhere). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 60% of the damage; Darkflight Slap (Catimimi): 22% of the damage. 2,920 useful damage, opponent eliminated in 6.9 turns.
Survival
28 healing over the game. 2,397 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2263 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3613 damage
04Turn 4981 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 61,010 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.