- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Mistress of Tints + Apprentice of Death
Mistress of Tints + Apprentice of Death (with Medusine Thorn and Scorch) is the 9th deck of the SPAM 1.23 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 7.5 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- FlameflowabilityDeck core
- toxDeck core
- Free slotT2to buy
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6skip
- T8Graveyard
Graveyard
Scorch, the Ignited Lizards · Common
Graveyard
Mistress of Tints · Rare
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +9.7% → +0%
Avoid for this deck
Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.6% · 7.4 turnsSecond +1.6% · 7 turns
- Fragile deck+10.7%5.7 turns · strength
- Tank deck-26.7%9.5 turns · weakness
- Resists Fire-10%7.8 turns · weakness
- Resists Water-4%7.2 turns
- Resists Earth-0.4%6.8 turns
- Resists Nature-0.5%6.8 turns
- Resists Shadow-4.9%7.3 turns
- Resists Light-0.5%6.8 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 7.5 turns.
- 770 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 7.8 turns.
- Relies on Nocturnal Burn (Apprentice of Death).
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (1,164).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Length
Medusine ThornAt the start of your first turn, a random enemy card receives "Eternity"
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+15 Fire, +15 Water, +15 Earth); Medusine Thorn (+7 Fire); Mistress of Tints (+6 everywhere). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 64% of the damage; Elemental Chaos (Mistress of Tints): 19% of the damage. 2,920 useful damage, opponent eliminated in 7.5 turns.
Survival
770 healing over the game, mostly from Medusine Thorn. 2,931 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 136 damage
02Turn 246 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3731 damage
04Turn 477 damage
05Turn 5649 damage
06Turn 61,164 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.