Mistress of Tints + Apprentice of Death

Mistress of Tints + Apprentice of Death (with Medusine Thorn and Scorch) is the 9th deck of the SPAM 1.23 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 7.5 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateMidrangeFireWater
ATier80.5% · Relative indexv1.23

By rank, with these talentsCeleste · LegendAGold · CrystalABronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityDeck core
  2. MoltabilityDeck core
  3. toxDeck core

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings379 Spamtons generated+17.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 69 SpamtonsGraveyard
  2. T4Luck 4 · 192 SpamtonsGraveyard
  3. T6Luck 6 · 312 Spamtonsskip
  4. T8Luck 8 · 379 SpamtonsGraveyard
T2

Graveyard

Scorch, the Ignited Lizards · Common

+7.5%
T4

Graveyard

Mistress of Tints · Rare

+6.1%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+3.6%

Expected value of a random purchase, before → after this plan: +9.7% → +0%

Avoid for this deck

Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Reset · Revenge · Temporality

Theoretical score13,377
Estimated elimination7.5 turns
Effective HP2,931
Healing770
Spamtons / turn33

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.6% · 7.4 turnsSecond +1.6% · 7 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 7.5 turns.
  • 770 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 7.8 turns.
  • Relies on Nocturnal Burn (Apprentice of Death).

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (1,164).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Length

Medusine Thorn

At the start of your first turn, a random enemy card receives "Eternity"

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+15 Fire, +15 Water, +15 Earth); Medusine Thorn (+7 Fire); Mistress of Tints (+6 everywhere). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 64% of the damage; Elemental Chaos (Mistress of Tints): 19% of the damage. 2,920 useful damage, opponent eliminated in 7.5 turns.

Survival

770 healing over the game, mostly from Medusine Thorn. 2,931 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 136 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
36 damage+40
02Turn 246 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
46 damage+51
See the rest of the planCollapse the plan+8 turns
03Turn 3731 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Medusine Thorn
MoltMedusine Thorn
Fire +7
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
440 damage
Mistress of Tints
Elemental ChaosMistress of Tints
224 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
67 damage+98
04Turn 477 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
77 damage+109
05Turn 5649 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
553 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
96 damage+131
06Turn 61,164 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Apprentice of Death
Nocturnal BurnApprentice of Death
663 damage
Mistress of Tints
Elemental ChaosMistress of Tints
375 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
126 damage+164
07Turn 7126 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
126 damage+164
08Turn 8388 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
388 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.