Ramp Earth / Fire · Master Amphibian

Four cards. A shared purpose.

IntermediateElemental rampEarthFire
CTier68.5% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityKeep
  2. toxKeep
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityKeep
  2. toxKeep
  3. toxKeep

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slot
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings326 Spamtons generated+2.8% Plan potential
T2

Stun

Master Amphibian · Legendary

+2.8%

Expected value of a random purchase, before → after this plan: +0.1% → +0.1%

Avoid for this deck

AoE · Bomba · Brutal · Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality · Avenger

Theoretical score10,182
Estimated elimination9 turns
Effective HP2,317
Healing214

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 9 turns.
  • 214 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -12% score, elimination in 10 turns against that profile.
  • Sensitive to Earth resistance: -12% score, elimination in 10 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Earth / Fire axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

13th month

Master Amphibian

Once you exceed 200 Spamton, gain 100 additional Spamton.

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended
Adapt in the workshop

Why it works

Start the engine

Rob the Adventurer, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Earth / Fire / Water. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Master Amphibian + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 2,317 effective HP and 214 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 186 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
86
02Turn 2120 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
120
See the rest of the planCollapse the plan+8 turns
03Turn 3400 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Rob the Adventurer
AdventureRob the Adventurer
Mistress of Tints
Elemental ChaosMistress of Tints
218
Master Amphibian
Miasmas of WisdomMaster Amphibian
182
04Turn 4234 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
234
05Turn 5269 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
269
06Turn 6609 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
336
Mistress of Tints
Elemental ChaosMistress of Tints
273
07Turn 7381 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
381
08Turn 8431 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
431
09Turn 9788 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Master Amphibian
Miasmas of WisdomMaster Amphibian
474
Mistress of Tints
Elemental ChaosMistress of Tints
314
10Turn 10Simulation complete.

Simulation complete.