Midrange Earth / Shadow · Master Amphibian

Four cards. A shared purpose.

AccessibleMidrangeEarthShadow
BTier71% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slot
    to buy

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityKeep
  2. toxKeep
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityKeep
  2. toxKeep
  3. toxKeep

Master Thronebéur

Light · Common

  1. SlowingabilityKeep
  2. Luminous HammerabilityKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings243 Spamtons generated+3.4% Plan potential
T2

Stun

Master Amphibian · Legendary

+3.4%

Expected value of a random purchase, before → after this plan: +0.1% → +0.1%

Avoid for this deck

AoE · Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality

Theoretical score10,319
Estimated elimination9 turns
Effective HP3,185
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 9 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Water resistance: -11% score, elimination in 10.7 turns against that profile.
  • Sensitive to Earth resistance: -11% score, elimination in 11.2 turns against that profile.
  • No healing in the simulation.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Earth / Shadow axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Hardening

Master Amphibian

Increases this card’s elemental resistances by (+15%).

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

Multi Start

Master Thronebéur

Gain (+3) in each element.

Recommended
Adapt in the workshop

Why it works

Start the engine

Rob the Adventurer feed the composition with bonuses. The main axes are Earth / Shadow / Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Master Amphibian + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 3,185 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 186 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
86
02Turn 2102 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
102
See the rest of the planCollapse the plan+8 turns
03Turn 3464 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Rob the Adventurer
AdventureRob the Adventurer
Mistress of Tints
Elemental ChaosMistress of Tints
203
Master Thronebéur
Luminous HammerMaster Thronebéur
75
Master Amphibian
Miasmas of WisdomMaster Amphibian
186
04Turn 4213 damage
Master Thronebéur
SlowingMaster Thronebéur
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
213
05Turn 5243 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
243
06Turn 6617 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Master Amphibian
Miasmas of WisdomMaster Amphibian
283
Mistress of Tints
Elemental ChaosMistress of Tints
243
Master Thronebéur
Luminous HammerMaster Thronebéur
91
07Turn 7321 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
321
08Turn 8327 damage
Master Thronebéur
SlowingMaster Thronebéur
Master Amphibian
Miasmas of WisdomMaster Amphibian
327
09Turn 9762 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Master Amphibian
Miasmas of WisdomMaster Amphibian
371
Mistress of Tints
Elemental ChaosMistress of Tints
284
Master Thronebéur
Luminous HammerMaster Thronebéur
107
10Turn 10Simulation complete.

Simulation complete.