- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
Mistress of Tints + Snow Warrior
Mistress of Tints + Snow Warrior (with The Inventor and Herald of Ashes) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier D in all three ranks. Midrange deck across 6 elements, estimated elimination in 12 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- Dragon's BreathabilityDeck core
- Replace : SmokeT8to buy
- Replace : LuckyT6to buy
- EarthcleaveabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Berserk
- T8Earthheart
- T10skip
Poison
Mistress of Tints · Common
Berserk
Snow Warrior · Rare
Berserk
Herald of Ashes · Epic
Replace : Lucky
Earthheart
Herald of Ashes · Epic
Replace : Smoke
Expected value of a random purchase, before → after this plan: +1.4% → +0%
Avoid for this deck
Shield · Inversion · Shapeshifter · Optimisation · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.8% · 14.7 turnsSecond +0.8% · 14.5 turns
- Fragile deck+34.3%10.7 turns · strength
- Tank deck-26.1%19 turns · weakness
- Resists Fire-7.7%15.1 turns · weakness
- Resists Water-3.1%14.4 turns
- Resists Earth-3.1%14.4 turns
- Resists Nature-7.7%15.1 turns · weakness
- Resists Shadow-3.1%14.4 turns
- Resists Light-3.1%14.4 turns
Strengths
- 4 cards generate bonuses.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 15.1 turns.
- Struggles against a deck resisting Nature: elimination in 15.1 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 3: first big hit, Elemental Chaos (Mistress of Tints).
- Turn 6: damage peak (748).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedFocus
Herald of AshesAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedBrutal
Snow WarriorStart the game with the "Brutal" passive
RecommendedHow it wins
Generation
The Inventor (+10 everywhere); Mistress of Tints (+9 everywhere); Herald of Ashes (+15 Fire, +15 Nature); Snow Warrior (+6 everywhere). First bonuses on turn 2.
Damage
Rainbow (The Inventor): 35% of the damage; Elemental Chaos (Mistress of Tints): 35% of the damage. 2,472 useful damage, no elimination within 10 turns (estimated around turn 12).
Survival
No healing: with 4,937 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.