Mistress of Tints + Apprentice of Death

Mistress of Tints + Apprentice of Death (with Scorch and Aldrin & Gorakar) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 7.4 turns; first Tox to aim for: Heart Resistance on turn 2.

Advanced collectionMidrangeFireShadow
CTier56.1% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. Replace : Ancient HealingT6
    to buy
  3. Free slotT4
    to buy

Aldrin & Gorakar

Nature · Legendary

  1. Waltz of CloudsabilityDeck core
  2. Critical BreathabilityDeck core
  3. EarthstampabilityDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings357 Spamtons generated+49.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 57 SpamtonsHeart Resistance
  2. T4Luck 4 · 211 SpamtonsGraveyard
  3. T6Luck 6 · 262 SpamtonsBerserk
  4. T8Luck 8 · 357 Spamtonsskip
T2

Heart Resistance

Mistress of Tints · Common

+8.9%
T4

Graveyard

Scorch, the Ignited Lizards · Rare

+26.9%
T6

Berserk

Scorch, the Ignited Lizards · Rare

Replace : Ancient Healing

+13.8%

Expected value of a random purchase, before → after this plan: +5.6% → +0%

Avoid for this deck

Brutal · Waterheart · Erosion · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Temporality

Theoretical score10,745
Estimated elimination7.4 turns
Effective HP2,685
Healing28
Spamtons / turn27

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +1.9% · 8.8 turnsSecond -1.9% · 9.3 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.4 turns.
  • 28 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 10.2 turns.
  • Struggles against a deck resisting Nature: elimination in 9.8 turns.
  • Relies on Nocturnal Burn (Apprentice of Death).

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (930).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Piercing

Mistress of Tints

All your cards' critical and accuracy increase by (+1%) per turn

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Blazing Field

Aldrin & Gorakar

Fire bonus (+7).

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+9 Fire, +9 Water, +9 Earth); Mistress of Tints (+6 everywhere). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 64% of the damage; Elemental Chaos (Mistress of Tints): 17% of the damage. 2,920 useful damage, opponent eliminated in 7.4 turns.

Survival

28 healing over the game. 2,685 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 119 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
19 damage
02Turn 244 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Aldrin & Gorakar
EarthstampAldrin & Gorakar
25 damage
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
19 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3619 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
399 damage
Mistress of Tints
Elemental ChaosMistress of Tints
196 damage
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
24 damage
04Turn 4602 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
520 damage
Aldrin & Gorakar
EarthstampAldrin & Gorakar
44 damage
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
38 damage
05Turn 5215 damage
Aldrin & Gorakar
Waltz of CloudsAldrin & Gorakar
172 damage
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
43 damage
06Turn 6930 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Apprentice of Death
Nocturnal BurnApprentice of Death
482 damage
Mistress of Tints
Elemental ChaosMistress of Tints
330 damage
Aldrin & Gorakar
EarthstampAldrin & Gorakar
63 damage
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
55 damage
07Turn 7409 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
354 damage
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
55 damage
08Turn 8208 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
208 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.