- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT4to buy
Squall + Mistress of Tints
Squall + Mistress of Tints (with Sovereign of Flames and The Inventor) is the 23rd deck with an advanced collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 8.9 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6skip
- T8skip
Graveyard
Mistress of Tints · Common
Berserk
Squall, Emissary of Nightmares · Rare
Replace : Berserk
Expected value of a random purchase, before → after this plan: +2.6% → +0%
Avoid for this deck
Inversion · Shapeshifter · Optimisation · Taunt · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.1% · 10.8 turnsSecond +3.1% · 10.3 turns
- Fragile deck+18.4%7.8 turns · strength
- Tank deck-34.7%14 turns · weakness
- Resists Fire-19.3%11.4 turns · weakness
- Resists Water-12.3%10.4 turns · weakness
- Resists Earth-12.3%10.4 turns · weakness
- Resists Nature-12.3%10.4 turns · weakness
- Resists Shadow-13.9%10.6 turns · weakness
- Resists Light-15.7%10.8 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.9 turns.
Weak spots
- Struggles against a deck resisting Fire: elimination in 11.4 turns.
- Struggles against a deck resisting Light: elimination in 10.8 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 3: first big hit, Elemental Chaos (Mistress of Tints).
- Turn 6: damage peak (834).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedShared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+5%).
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedHow it wins
Generation
The Inventor (+8 everywhere); Squall, Emissary of Nightmares (+12 Fire, +12 Light); Mistress of Tints (+6 everywhere). First bonuses on turn 2.
Damage
Rainbow (The Inventor): 23% of the damage; Cosmic Flames (Squall, Emissary of Nightmares): 19% of the damage. 3,040 useful damage, opponent eliminated in 8.9 turns.
Survival
No healing: with 5,934 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 256 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3475 damage
04Turn 4339 damage
06Turn 6833 damage
08Turn 8386 damage
09Turn 9818 damage
10Turn 10Simulation complete.
Simulation complete.