- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT2to buy
Flesh-Melding Chimera + Mistress of Tints
Flesh-Melding Chimera + Mistress of Tints (with Astry and Aldrin & Gorakar) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier D in all three ranks. Elemental ramp deck across 4 elements, estimated elimination in 11 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Replace : Waltz of CloudsT8to buy
- Critical BreathabilityDeck core
- EarthstampabilityDeck core
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
- Arctic GallopabilityDeck core
- toxReplaceable
- Replace : BrutalT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6Multiplier
- T8Natureheart
- T10skip
Berserk
Astry · Common
Berserk
Mistress of Tints · Rare
Multiplier
Flesh-Melding Chimera · Rare
Replace : Brutal
Natureheart
Aldrin & Gorakar · Epic
Replace : Waltz of Clouds (ability)
Expected value of a random purchase, before → after this plan: +19.7% → +0%
Avoid for this deck
Shapeshifter · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.8% · 12.3 turnsSecond +2.8% · 12 turns
- Fragile deck+86%7.8 turns · strength
- Tank deck-7.2%15.6 turns · weakness
- Resists Fire-0.5%12.2 turns
- Resists Water-0.5%12.2 turns
- Resists Earth-2.1%12.3 turns
- Resists Nature-7.6%13 turns · weakness
- Resists Shadow-1.4%12.2 turns
- Resists Light-0.5%12.2 turns
Strengths
- 2 cards generate bonuses.
- 1,215 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 13 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 4: first big hit, Arctic Gallop (Flesh-Melding Chimera).
- Turn 6: damage peak (787).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Reckless
AstryAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedUltimate Reset
Aldrin & GorakarThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedCritical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedHow it wins
Generation
Mistress of Tints (+9 everywhere); Astry (+80 random). First bonuses on turn 3.
Damage
Arctic Gallop (Flesh-Melding Chimera): 31% of the damage; Elemental Chaos (Mistress of Tints): 29% of the damage. 2,694 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
1,215 healing over the game, mostly from Flesh-Melding Chimera and Astry. 3,254 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.