Flesh-Melding Chimera + Mistress of Tints

Flesh-Melding Chimera + Mistress of Tints (with Astry and Aldrin & Gorakar) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier D in all three ranks. Elemental ramp deck across 4 elements, estimated elimination in 11 turns; first Tox to aim for: Berserk on turn 2.

Advanced collectionElemental rampNatureWater
DTier25.2% · Relative indexv1.26

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Astry

Light · Rare

  1. Misunderstood GeniusabilityDeck core
  2. ChiaroscuroabilityDeck core
  3. Free slotT2
    to buy

Aldrin & Gorakar

Nature · Legendary

  1. Replace : Waltz of CloudsT8
    to buy
  2. Critical BreathabilityDeck core
  3. EarthstampabilityDeck core

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT4
    to buy

Flesh-Melding Chimera

Water · Rare

  1. Arctic GallopabilityDeck core
  2. toxReplaceable
  3. Replace : BrutalT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings430 Spamtons generated+122% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 61 SpamtonsBerserk
  2. T4Luck 4 · 126 SpamtonsBerserk
  3. T6Luck 6 · 195 SpamtonsMultiplier
  4. T8Luck 8 · 313 SpamtonsNatureheart
  5. T10Luck 10 · 430 Spamtonsskip
T2

Berserk

Astry · Common

+21.5%
T4

Berserk

Mistress of Tints · Rare

+54.1%
T6

Multiplier

Flesh-Melding Chimera · Rare

Replace : Brutal

+16.1%
T8

Natureheart

Aldrin & Gorakar · Epic

Replace : Waltz of Clouds (ability)

+30.3%

Expected value of a random purchase, before → after this plan: +19.7% → +0%

Avoid for this deck

Shapeshifter · Temporality

Theoretical score7,382
Estimated elimination11 turns
Effective HP3,254
Healing1,215
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.8% · 12.3 turnsSecond +2.8% · 12 turns

Strengths

  • 2 cards generate bonuses.
  • 1,215 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 13 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 3: first bonuses (Mistress of Tints).
  2. Turn 4: first big hit, Arctic Gallop (Flesh-Melding Chimera).
  3. Turn 6: damage peak (787).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Reckless

Astry

At the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.

Recommended

Ultimate Reset

Aldrin & Gorakar

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Multi Start

Mistress of Tints

Gain (+2) in each element.

Recommended

Critical

Flesh-Melding Chimera

Critical bonus (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

Mistress of Tints (+9 everywhere); Astry (+80 random). First bonuses on turn 3.

Damage

Arctic Gallop (Flesh-Melding Chimera): 31% of the damage; Elemental Chaos (Mistress of Tints): 29% of the damage. 2,694 useful damage, no elimination within 10 turns (estimated around turn 11).

Survival

1,215 healing over the game, mostly from Flesh-Melding Chimera and Astry. 3,254 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 127 damage
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
27 damage
02Turn 2239 damage
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
186 damage+140
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
27 damage
Aldrin & Gorakar
EarthstampAldrin & Gorakar
26 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3247 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
177 damage
Astry
ChiaroscuroAstry
37 damage+41
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
33 damage
04Turn 4408 damage
Astry
Misunderstood GeniusAstry
random +40
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
319 damage+239
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
45 damage
Aldrin & Gorakar
EarthstampAldrin & Gorakar
44 damage
05Turn 5249 damage
Aldrin & Gorakar
Waltz of CloudsAldrin & Gorakar
204 damage
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
45 damage
06Turn 6787 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
355 damage+266
Mistress of Tints
Elemental ChaosMistress of Tints
272 damage
Astry
ChiaroscuroAstry
59 damage+65
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
51 damage
Aldrin & Gorakar
EarthstampAldrin & Gorakar
50 damage
07Turn 751 damage
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
51 damage
08Turn 8125 damage
Astry
Misunderstood GeniusAstry
random +40
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
64 damage
Aldrin & Gorakar
EarthstampAldrin & Gorakar
61 damage
09Turn 9523 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
374 damage
Astry
ChiaroscuroAstry
80 damage+88
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
69 damage
10Turn 10136 damage
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
69 damage
Aldrin & Gorakar
EarthstampAldrin & Gorakar
67 damage