- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
Sky Dragon + Mistress of Tints
Sky Dragon + Mistress of Tints (with Ephial and Astry) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Nature and Light, estimated elimination in 11.1 turns; first Tox to aim for: Ancient Healing on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- toxDeck core
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT4to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Ancient Healing
- T4Natureheart
- T6skip
- T8skip
- T10skip
Ancient Healing
Mistress of Tints · Common
Natureheart
Astry · Rare
Expected value of a random purchase, before → after this plan: +6.4% → +0%
Avoid for this deck
Bomba · Shapeshifter · Mimicry · Multiplier · Optimisation · Poison · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.2% · 13.9 turnsSecond +0.2% · 13.9 turns
- Fragile deck-9.4%12 turns · weakness
- Tank deck-40.7%20.3 turns · weakness
- Resists Fire-3.6%10.9 turns
- Resists Water-3.6%10.9 turns
- Resists Earth-3.6%10.9 turns
- Resists Nature-32.4%17.6 turns · weakness
- Resists Shadow-28.2%16.1 turns · weakness
- Resists Light-27.9%16 turns · weakness
Strengths
- 3 cards generate bonuses.
- 1,333 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 17.6 turns.
- Struggles against a deck resisting Shadow: elimination in 16.1 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 8: damage peak (923).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Heart of Steel
Mistress of TintsEach time this card is attacked, its elemental resistances increase by (+1%).
RecommendedFocus
EphialAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedReckless
AstryAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedFortune
Sky DragonIncreases this card's Spamton generation by (+2) per turn
RecommendedHow it wins
Generation
Mistress of Tints (+6 everywhere); Astry (+80 random); Sky Dragon (+16 Nature). First bonuses on turn 3.
Damage
Call of the Forest (Sky Dragon): 53% of the damage; Elemental Chaos (Mistress of Tints): 16% of the damage. 2,660 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
1,333 healing over the game, mostly from Ephial and Astry. 5,318 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3189 damage
04Turn 4488 damage
06Turn 6315 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.