Sky Dragon + Mistress of Tints

Sky Dragon + Mistress of Tints (with Ephial and Astry) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Nature and Light, estimated elimination in 11.1 turns; first Tox to aim for: Ancient Healing on turn 2.

Advanced collectionElemental rampNatureLight
DTier38.7% · Relative indexv1.26

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

Ephial

Light · Legendary

  1. Astral TackleabilityDeck core
  2. Planet HealabilityDeck core
  3. toxDeck core

Astry

Light · Rare

  1. Misunderstood GeniusabilityDeck core
  2. ChiaroscuroabilityDeck core
  3. Free slotT4
    to buy

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings585 Spamtons generated+33% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 89 SpamtonsAncient Healing
  2. T4Luck 4 · 190 SpamtonsNatureheart
  3. T6Luck 6 · 303 Spamtonsskip
  4. T8Luck 8 · 468 Spamtonsskip
  5. T10Luck 10 · 585 Spamtonsskip
T2

Ancient Healing

Mistress of Tints · Common

+7.8%
T4

Natureheart

Astry · Rare

+25.2%

Expected value of a random purchase, before → after this plan: +6.4% → +0%

Avoid for this deck

Bomba · Shapeshifter · Mimicry · Multiplier · Optimisation · Poison · Revenge · Temporality · Avenger

Theoretical score9,065
Estimated elimination11.1 turns
Effective HP5,318
Healing1,333
Spamtons / turn40

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -0.2% · 13.9 turnsSecond +0.2% · 13.9 turns

Strengths

  • 3 cards generate bonuses.
  • 1,333 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 17.6 turns.
  • Struggles against a deck resisting Shadow: elimination in 16.1 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 3: first bonuses (Mistress of Tints).
  2. Turn 4: first big hit, Call of the Forest (Sky Dragon).
  3. Turn 8: damage peak (923).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Heart of Steel

Mistress of Tints

Each time this card is attacked, its elemental resistances increase by (+1%).

Recommended

Focus

Ephial

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Reckless

Astry

At the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.

Recommended

Fortune

Sky Dragon

Increases this card's Spamton generation by (+2) per turn

Recommended
Adapt in the workshop

How it wins

Generation

Mistress of Tints (+6 everywhere); Astry (+80 random); Sky Dragon (+16 Nature). First bonuses on turn 3.

Damage

Call of the Forest (Sky Dragon): 53% of the damage; Elemental Chaos (Mistress of Tints): 16% of the damage. 2,660 useful damage, no elimination within 10 turns (estimated around turn 11).

Survival

1,333 healing over the game, mostly from Ephial and Astry. 5,318 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2Abilities on cooldown.

Abilities on cooldown.

See the rest of the planCollapse the plan+8 turns
03Turn 3189 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
156 damage
Astry
ChiaroscuroAstry
33 damage+36
04Turn 4488 damage
Astry
Misunderstood GeniusAstry
random +40
Sky Dragon
Call of the ForestSky Dragon
283 damageNature +4
Ephial
Astral TackleEphial
125 damage
Sky Dragon
Dazzling BreathSky Dragon
80 damage
05Turn 50 damage
Ephial
Planet HealEphial
+613
06Turn 6315 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
260 damage
Astry
ChiaroscuroAstry
55 damage+60
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8735 damage
Astry
Misunderstood GeniusAstry
random +40
Sky Dragon
Call of the ForestSky Dragon
432 damageNature +4
Ephial
Astral TackleEphial
188 damage
Sky Dragon
Dazzling BreathSky Dragon
115 damage
09Turn 9427 damage
Sky Dragon
Call of the ForestSky Dragon
358 damageNature +4
Astry
ChiaroscuroAstry
69 damage+76
10Turn 10376 damage
Ephial
Planet HealEphial
+886
Sky Dragon
Call of the ForestSky Dragon
261 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
115 damage