- Word-ChewabilityDeck core
- Replace : Punching BagT8to buy
- toxReplaceable
Aleera + Apprentice of Death
Aleera + Apprentice of Death (with Ashtarae Lycaria and Mistress of Tints) is the 4th deck with an advanced collection in the SPAM 1.23 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver and S at Gold · Crystal. Midrange deck in Shadow and Fire, estimated elimination in 7.2 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Melody No. 1abilityDeck core
- Replace : Melody No. 2T2to buy
- ResurrectionabilityDeck core
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6skip
- T8Berserk
Berserk
Ashtarae Lycaria · Common
Replace : Melody No. 2 (ability)
Berserk
Mistress of Tints · Rare
Berserk
Aleera, Nightmare-Eater · Epic
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +4.2% → +0.1%
Avoid for this deck
Inversion · Shapeshifter · Taunt · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.5% · 7.2 turnsSecond +0.5% · 6.9 turns
- Fragile deck+11.8%5.1 turns · strength
- Tank deck-19.6%8.7 turns · weakness
- Resists Fire-5.8%7.3 turns · weakness
- Resists Water-1.2%6.9 turns
- Resists Earth-1.2%6.9 turns
- Resists Nature-1.2%6.9 turns
- Resists Shadow-14.2%8.2 turns · weakness
- Resists Light-1.2%6.9 turns
Strengths
- Eliminates the opponent in 7.2 turns.
- 982 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.2 turns.
- Struggles against a deck resisting Fire: elimination in 7.3 turns.
- Only one generator: Mistress of Tints.
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (859).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedLife-8
Ashtarae LycariaThe card's HP and max HP are doubled at the start of turn 8
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedHow it wins
Generation
Mistress of Tints (+6 everywhere). First bonuses on turn 3.
Damage
Nocturnal Burn (Apprentice of Death): 51% of the damage; Word-Chew (Aleera, Nightmare-Eater): 25% of the damage. 2,920 useful damage, opponent eliminated in 7.2 turns.
Survival
982 healing over the game, mostly from Ashtarae Lycaria. 3,562 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2232 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3562 damage
04Turn 4673 damage
06Turn 6859 damage
07Turn 7541 damage
08Turn 8331 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.