- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Aleera + Apprentice of Death
Aleera + Apprentice of Death (with Medusine Thorn and Mistress of Tints) is one of the best Shadow decks of the SPAM 1.23 tier list (tier A); with these talents it is S at Bronze · Silver and S at Gold · Crystal. Aggro deck in Shadow and Fire, estimated elimination in 6.5 turns; first Tox to aim for: Vampirism on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Word-ChewabilityDeck core
- Replace : Punching BagT2to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Vampirism
- T4Berserk
- T6skip
Vampirism
Aleera, Nightmare-Eater · Common
Replace : Punching Bag
Berserk
Mistress of Tints · Rare
Expected value of a random purchase, before → after this plan: +3.1% → +0.4%
Avoid for this deck
Inversion · Shapeshifter · Optimisation · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.8% · 6.6 turnsSecond +2.8% · 5.9 turns
- Fragile deck+8%4.8 turns · strength
- Tank deck-55.4%10.1 turns · weakness
- Resists Fire-4.4%6.1 turns
- Resists Water-2.2%5.8 turns
- Resists Earth-0.1%5.6 turns
- Resists Nature-0.1%5.6 turns
- Resists Shadow-14.8%7.2 turns · weakness
- Resists Light-0.1%5.6 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 6.5 turns.
- 324 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 7.2 turns.
How the game goes
- Turn 3: first bonuses (Medusine Thorn).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (935).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedResilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedHow it wins
Generation
Medusine Thorn (+7 Fire); Mistress of Tints (+6 everywhere). First bonuses on turn 3.
Damage
Nocturnal Burn (Apprentice of Death): 47% of the damage; Word-Chew (Aleera, Nightmare-Eater): 31% of the damage. 2,920 useful damage, opponent eliminated in 6.5 turns.
Survival
324 healing over the game, mostly from Medusine Thorn. 3,277 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2292 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3641 damage
04Turn 4755 damage
06Turn 6935 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.