- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT4to buy
Mistress of Tints + Apprentice of Death
Mistress of Tints + Apprentice of Death (with Pyrocock and The Inventor) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and A at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 10.5 turns; first Tox to aim for: Ancient Healing on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- Replace : AvengerT6to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Ancient Healing
- T4Berserk
- T6Multiplier
- T8Graveyard
- T10skip
Ancient Healing
Mistress of Tints · Common
Berserk
Pyrocock · Rare
Replace : Reset
Multiplier
Apprentice of Death · Rare
Replace : Avenger
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +21.5% → +0%
Avoid for this deck
Shapeshifter · Reset · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.4% · 10.3 turnsSecond +4.4% · 9.3 turns
- Fragile deck+33.9%6.5 turns · strength
- Tank deck-35.1%13.7 turns · weakness
- Resists Fire-14.3%10.9 turns · weakness
- Resists Water-1.5%9.3 turns
- Resists Earth-1.5%9.3 turns
- Resists Nature-9.7%10.1 turns · weakness
- Resists Shadow-7.5%9.8 turns · weakness
- Resists Light-1.5%9.3 turns
Strengths
- 3 cards generate bonuses.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 10.9 turns.
- Struggles against a deck resisting Nature: elimination in 10.1 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (725).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedHow it wins
Generation
The Inventor (+10 everywhere); Mistress of Tints (+3 everywhere); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 2.
Damage
Cry of the Perch (Pyrocock): 38% of the damage; Nocturnal Burn (Apprentice of Death): 29% of the damage. 2,882 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
No healing: with 5,945 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.