Mistress of Tints + Apprentice of Death

Mistress of Tints + Apprentice of Death (with Pyrocock and The Inventor) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and A at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 10.5 turns; first Tox to aim for: Ancient Healing on turn 2.

IntermediateMidrangeFireNature
CTier60.1% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Pyrocock

Fire · Rare

  1. CacophonyabilityDeck core
  2. Cry of the PerchabilityDeck core
  3. Replace : ResetT4
    to buy

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. Replace : AvengerT6
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings357 Spamtons generated+42.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 57 SpamtonsAncient Healing
  2. T4Luck 4 · 118 SpamtonsBerserk
  3. T6Luck 6 · 223 SpamtonsMultiplier
  4. T8Luck 8 · 316 SpamtonsGraveyard
  5. T10Luck 10 · 357 Spamtonsskip
T2

Ancient Healing

Mistress of Tints · Common

+7%
T4

Berserk

Pyrocock · Rare

Replace : Reset

+22.7%
T6

Multiplier

Apprentice of Death · Rare

Replace : Avenger

+4.2%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+8.7%

Expected value of a random purchase, before → after this plan: +21.5% → +0%

Avoid for this deck

Shapeshifter · Reset · Temporality

Theoretical score11,546
Estimated elimination10.5 turns
Effective HP5,945
Healing0
Spamtons / turn27

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -4.4% · 10.3 turnsSecond +4.4% · 9.3 turns

Strengths

  • 3 cards generate bonuses.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 10.9 turns.
  • Struggles against a deck resisting Nature: elimination in 10.1 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (The Inventor).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (725).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Pyrocock

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Doomed Hour

Apprentice of Death

Applies Eternity to all enemy cards when this card is killed.

Recommended

Multi Start

Mistress of Tints

Gain (+2) in each element.

Recommended
Adapt in the workshop

How it wins

Generation

The Inventor (+10 everywhere); Mistress of Tints (+3 everywhere); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 2.

Damage

Cry of the Perch (Pyrocock): 38% of the damage; Nocturnal Burn (Apprentice of Death): 29% of the damage. 2,882 useful damage, no elimination within 10 turns (estimated around turn 11).

Survival

No healing: with 5,945 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 164 damage
Pyrocock
Cry of the PerchPyrocock
34 damage
The Inventor
RainbowThe Inventor
30 damage
02Turn 274 damage
The Inventor
MateriaThe Inventor
All +2
Pyrocock
Cry of the PerchPyrocock
38 damage
The Inventor
RainbowThe Inventor
36 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3576 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Apprentice of Death
Nocturnal BurnApprentice of Death
307 damage
Mistress of Tints
Elemental ChaosMistress of Tints
174 damage
Pyrocock
Cry of the PerchPyrocock
46 damage
The Inventor
RainbowThe Inventor
49 damage
04Turn 4106 damage
The Inventor
MateriaThe Inventor
All +2
The Inventor
RainbowThe Inventor
55 damage
Pyrocock
Cry of the PerchPyrocock
51 damage
05Turn 5106 damage
The Inventor
RainbowThe Inventor
55 damage
Pyrocock
Cry of the PerchPyrocock
51 damage
06Turn 6725 damage
Pyrocock
CacophonyPyrocock
Fire +8 · Nature +8
The Inventor
MateriaThe Inventor
All +2
Apprentice of Death
Nocturnal BurnApprentice of Death
497 damage
The Inventor
RainbowThe Inventor
85 damage
Pyrocock
Cry of the PerchPyrocock
143 damage
07Turn 7228 damage
Pyrocock
Cry of the PerchPyrocock
143 damage
The Inventor
RainbowThe Inventor
85 damage
08Turn 8294 damage
The Inventor
MateriaThe Inventor
All +2
Pyrocock
Cry of the PerchPyrocock
178 damage
The Inventor
RainbowThe Inventor
116 damage
09Turn 9294 damage
Pyrocock
Cry of the PerchPyrocock
178 damage
The Inventor
RainbowThe Inventor
116 damage
10Turn 10321 damage
The Inventor
MateriaThe Inventor
All +2
Pyrocock
Cry of the PerchPyrocock
186 damage
The Inventor
RainbowThe Inventor
135 damage