Mistress of Tints + Apprentice of Death

Mistress of Tints + Apprentice of Death (with Pyrocock and Squall) is in the SPAM 1.28.1 tier list at Celeste · Legend, tier C (23rd of 40); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Midrange deck across 4 elements, estimated elimination in 8.4 turns; first Tox to aim for: Ancient Healing on turn 2.

IntermediateMidrangeFireLight
CTier65.7% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Pyrocock

Fire · Rare

  1. CacophonyabilityDeck core
  2. Cry of the PerchabilityDeck core
  3. Replace : ResetT4
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT6
    to buy
  3. toxDeck core

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. Replace : BerserkT8
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings369 Spamtons generated+35.3% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 63 SpamtonsAncient Healing
  2. T4Luck 4 · 130 SpamtonsBerserk
  3. T6Luck 6 · 241 SpamtonsGraveyard
  4. T8Luck 8 · 346 SpamtonsBerserk
T2

Ancient Healing

Mistress of Tints · Common

+6%
T4

Berserk

Pyrocock · Rare

Replace : Reset

+15.1%
T6

Graveyard

Apprentice of Death · Rare

Replace : Graveyard

+3.5%
T8

Berserk

Squall, Emissary of Nightmares · Epic

Replace : Berserk

+10.6%

Expected value of a random purchase, before → after this plan: +2.4% → +0%

Avoid for this deck

Brutal · Camouflage · Inversion · Shapeshifter · Taunt · Reset · Temporality · Avenger

Theoretical score12,264
Estimated elimination8.4 turns
Effective HP5,577
Healing0
Spamtons / turn30

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -4.3% · 9.2 turnsSecond +4.3% · 8.3 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.4 turns.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 10.1 turns.
  • Struggles against a deck resisting Shadow: elimination in 9.6 turns.
  • No healing.

How the game goes

  1. Turn 3: first bonuses (Mistress of Tints).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (1,103).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Pyrocock

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Multi Start

Mistress of Tints

Gain (+2) in each element.

Recommended

Doomed Hour

Apprentice of Death

Applies Eternity to all enemy cards when this card is killed.

Recommended

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended
Adapt in the workshop

How it wins

Generation

Mistress of Tints (+3 everywhere); Squall, Emissary of Nightmares (+12 Fire, +12 Light); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 3.

Damage

Nocturnal Burn (Apprentice of Death): 37% of the damage; Cry of the Perch (Pyrocock): 28% of the damage. 3,040 useful damage, opponent eliminated in 8.4 turns.

Survival

No healing: with 5,577 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 138 damage
Pyrocock
Cry of the PerchPyrocock
38 damage
02Turn 238 damage
Pyrocock
Cry of the PerchPyrocock
38 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3718 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Apprentice of Death
Nocturnal BurnApprentice of Death
315 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
83 damageFire +4
Mistress of Tints
Elemental ChaosMistress of Tints
183 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
83 damageLight +4
Pyrocock
Cry of the PerchPyrocock
54 damage
04Turn 454 damage
Pyrocock
Cry of the PerchPyrocock
54 damage
05Turn 554 damage
Pyrocock
Cry of the PerchPyrocock
54 damage
06Turn 6946 damage
Pyrocock
CacophonyPyrocock
Fire +8 · Nature +8
Apprentice of Death
Nocturnal BurnApprentice of Death
505 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
156 damageFire +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
127 damageLight +4
Pyrocock
Cry of the PerchPyrocock
158 damage
07Turn 7635 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
461 damage
Pyrocock
Cry of the PerchPyrocock
174 damage
08Turn 8174 damage
Pyrocock
Cry of the PerchPyrocock
174 damage
09Turn 9796 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
273 damageFire +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
292 damageLight +4
Pyrocock
Cry of the PerchPyrocock
231 damage
10Turn 10Simulation complete.

Simulation complete.